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Saturday, July 3, 2010

Offered without comment.

http://www.moddb.com/mods/pearce-pachuta
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RADIATOR

DESIGN BLOG

Video game level design, mods, literature, academia and occasional progress updates on Radiator.

by Robert Yang   (E-MAIL)
MFADT student @ Parsons in NYC.

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Monthly Archive

  • ►  2012 (50)
    • ►  June 2012 (2)
      • PCG UK #240, "The Weird Future of the FPS"
      • France Diaries: sketches + a 3 sentence review of ...
    • ►  May 2012 (10)
      • France Diaries: Infinite Omaha.
      • Balls and conversation; let's narrativize the spor...
      • "Where would be the fun of making something you kn...
      • Parsons post-mortem: "Games and..."
      • Levels to Look Out For, June 2012: "Future of the ...
      • Souvenir and abstraction.
      • Souvenir prototype (build 08) is public!
      • "What were the main trends of GDC 2012?"
      • Wot I Think: "Indie"
      • Ode to Neil / Jed "Wunderboy" Jedrzejewski
    • ►  April 2012 (10)
      • What makes "good" writing on level design?
      • CFP: Critical Information 2012 @ SVA / watch me ta...
      • On "Joiner", detail, and greeble.
      • Levels to Look Out For, May 2012.
      • Why game architecture matters, and the reality / u...
      • How the worst part of the game industry uses PAX E...
      • "Real Life Goldeneye 64"
      • Come see CondomCorps and others @ Spring Fair
      • Book Club, level design edition
      • Against Puzzles?
    • ►  March 2012 (8)
      • Mass Effect 3, minutiae
      • What games can learn from Sleep No More (part 2): ...
      • MirrorMoon, by Team Focaccia / Santa Ragione
      • What games can learn from Sleep No More (part 1): ...
      • Anna Anthropy: book release + lecture @ NYU Game C...
      • We apologize for the break in programming and are ...
      • GDC 2012 Halftime Report + Notes on the Industry /...
      • Stuff I'm Working On, GDC 2012 Edition
    • ►  February 2012 (13)
      • Koumei Satou working on a sequel to Mistake of Pyt...
      • Dear Esther
      • Unmanned, by Molleindustria
      • The shadow of the white cloud: architecture critic...
      • "Prisoner" by Frank Lantz, a forgotten bit of "art...
      • Shilling for a friend: "Doodle Defense"
      • Jersey Shouroboros
      • "Stair K"; architecture criticism, Thief, and a co...
      • CondomCorps XL is crowd-sourcing fake orgasm sound...
      • "Lun3DM5: You'll Shoot Your Eye Out" by Matthew Br...
      • Levels that make me want to start using UDK
      • Games @ Parsons
      • Skyrim, Steam Workshop, and the means of mod distr...
    • ►  January 2012 (7)
      • THAT Mod, by Axel "Xenon" Shokk
      • The joys of using world space / procedural UVs for...
      • Level With Me, a post-mortem / some unnecessary no...
      • Tales from Zobeide
      • Postcard from Antiquity
      • Postcard from Yorda
      • Postcard from Zobeide
  • ►  2011 (111)
    • ►  December 2011 (4)
    • ►  November 2011 (10)
    • ►  October 2011 (9)
    • ►  September 2011 (9)
    • ►  August 2011 (10)
    • ►  July 2011 (11)
    • ►  June 2011 (8)
    • ►  May 2011 (12)
    • ►  April 2011 (10)
    • ►  March 2011 (7)
    • ►  February 2011 (9)
    • ►  January 2011 (12)
  • ▼  2010 (102)
    • ►  December 2010 (8)
    • ►  November 2010 (13)
    • ►  October 2010 (12)
    • ►  September 2010 (13)
    • ►  August 2010 (9)
    • ▼  July 2010 (10)
      • Introduction to Starcraft and Heidegger (Part 1)
      • A rose by any other name...
      • The Oil Blue: how someone took all those silly pan...
      • Inception
      • Dragon Age: Origins is the First Game About Gay Ma...
      • p0nd
      • On Game Reviews + Games Writing + Sports Writing I...
      • GeoComp2: Demon Pigs Go Hog Wild, by Charon + the ...
      • GeoComp2: Neorganic Epiphany, by Dubblian + notes ...
      • Offered without comment.
    • ►  June 2010 (11)
    • ►  May 2010 (7)
    • ►  April 2010 (8)
    • ►  March 2010 (5)
    • ►  February 2010 (1)
    • ►  January 2010 (5)
  • ►  2009 (5)
    • ►  December 2009 (5)

Topics

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