Thursday, January 6, 2011

Pity the First Horseman

http://gamification.org/wiki/Game_Design
"Competition is the basis for most of humanity's progress and evolution."
Unfortunately, the documentation's rife with errors: "Engagement Curve" should be re-labeled as "How to Interfere With The Player's Daily Life and Make Them Worry About Monetizing Their Friends Frequently Enough to Collect Enough Virtual Points to Buy a Re-Colored 128x128 PNG of a Kitten."

Or maybe it's one of traditional gaming's double agents operating in the field, deliberately planting false information like this gem -- "Playtesting in traditional gaming happens very early in the design process" (Wrong. Playtesting in a digital context happens at an intermediate stage, when you finally have a working prototype to actually playtest).

... Okay, I have a penchant for exaggeration when clearly just one foolish individual wrote all this, and most of it is "blah blah blah" but some of it is downright absurd. We're probably falling into that "first we'll make fun of them, then we'll fight them, then they'll win" trap, but hey, we might as well enjoy ourselves before we're competing for NikePoints(TM) by kicking each other in the groin repeatedly.

(hat tip to Andrew Weldon's Facebook profile.)