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Thursday, September 22, 2011
"The Trail," by Noyb
If you've ever played Tale of Tales' "The Path" then I can heartily recommend playing
"The Trail"
by Noyb. It's a Glorious Trainwreck / demake. That is all.
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RADIATOR
DESIGN BLOG
Video game level design, mods, literature, academia and occasional progress updates on
Radiator
.
by
Robert Yang
(E-MAIL)
MFADT student @
Parsons
in NYC.
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2012
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June 2012
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PCG UK #240, "The Weird Future of the FPS"
France Diaries: sketches + a 3 sentence review of ...
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May 2012
(10)
France Diaries: Infinite Omaha.
Balls and conversation; let's narrativize the spor...
"Where would be the fun of making something you kn...
Parsons post-mortem: "Games and..."
Levels to Look Out For, June 2012: "Future of the ...
Souvenir and abstraction.
Souvenir prototype (build 08) is public!
"What were the main trends of GDC 2012?"
Wot I Think: "Indie"
Ode to Neil / Jed "Wunderboy" Jedrzejewski
►
April 2012
(10)
What makes "good" writing on level design?
CFP: Critical Information 2012 @ SVA / watch me ta...
On "Joiner", detail, and greeble.
Levels to Look Out For, May 2012.
Why game architecture matters, and the reality / u...
How the worst part of the game industry uses PAX E...
"Real Life Goldeneye 64"
Come see CondomCorps and others @ Spring Fair
Book Club, level design edition
Against Puzzles?
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March 2012
(8)
Mass Effect 3, minutiae
What games can learn from Sleep No More (part 2): ...
MirrorMoon, by Team Focaccia / Santa Ragione
What games can learn from Sleep No More (part 1): ...
Anna Anthropy: book release + lecture @ NYU Game C...
We apologize for the break in programming and are ...
GDC 2012 Halftime Report + Notes on the Industry /...
Stuff I'm Working On, GDC 2012 Edition
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February 2012
(13)
Koumei Satou working on a sequel to Mistake of Pyt...
Dear Esther
Unmanned, by Molleindustria
The shadow of the white cloud: architecture critic...
"Prisoner" by Frank Lantz, a forgotten bit of "art...
Shilling for a friend: "Doodle Defense"
Jersey Shouroboros
"Stair K"; architecture criticism, Thief, and a co...
CondomCorps XL is crowd-sourcing fake orgasm sound...
"Lun3DM5: You'll Shoot Your Eye Out" by Matthew Br...
Levels that make me want to start using UDK
Games @ Parsons
Skyrim, Steam Workshop, and the means of mod distr...
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January 2012
(7)
THAT Mod, by Axel "Xenon" Shokk
The joys of using world space / procedural UVs for...
Level With Me, a post-mortem / some unnecessary no...
Tales from Zobeide
Postcard from Antiquity
Postcard from Yorda
Postcard from Zobeide
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September 2011
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Logic Quest 3D, the lost history of the edutainmen...
On process intensity and procedural narrative: eit...
"The Trail," by Noyb
"Ruins", by Jake Elliott
"The Artist is Present," by Pippin Barr
What I've been up to...
Is it possible to make a thoughtful video game abo...
"Detail trees," a terrain hack for forests in fixe...
"A Closed World" and thoughts on gay video games.
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