skip to main
|
skip to sidebar
Friday, January 13, 2012
Postcard from Antiquity
Currently finishing up a geocentric space RTS, another collab with
Eddie Cameron
, for the Super Friendship Club
"Universe"
pageant. (Newer interface demo is playable
here
.) Come make games with us!
Newer Post
Older Post
Home
RADIATOR
DESIGN BLOG
Video game level design, mods, literature, academia and occasional progress updates on
Radiator
.
by
Robert Yang
(E-MAIL)
MFADT student @
Parsons
in NYC.
Search
Loading...
Recent Comments
Radiator, a single player HL2 mod
on Facebook
Monthly Archive
▼
2012
(18)
►
February 2012
(11)
Unmanned, by Molleindustria
The shadow of the white cloud: architecture critic...
"Prisoner" by Frank Lantz, a forgotten bit of "art...
Shilling for a friend: "Doodle Defense"
Jersey Shouroboros
"Stair K"; architecture criticism, Thief, and a co...
CondomCorps XL is crowd-sourcing fake orgasm sound...
"Lun3DM5: You'll Shoot Your Eye Out" by Matthew Br...
Levels that make me want to start using UDK
Games @ Parsons
Skyrim, Steam Workshop, and the means of mod distr...
▼
January 2012
(7)
THAT Mod, by Axel "Xenon" Shokk
The joys of using world space / procedural UVs for...
Level With Me, a post-mortem / some unnecessary no...
Tales from Zobeide
Postcard from Antiquity
Postcard from Yorda
Postcard from Zobeide
►
2011
(111)
►
December 2011
(4)
About "Territory"
Level With Me, a Portal 2 mod
Radiator Blog: Two Year Anniversary
Portal 2 Modding Minutiae
►
November 2011
(10)
Level with Me, screen test 2
Critical Information at SVA, 3 December 2011
Process as pastime
On the first person military manshooter and the sh...
"Water" mod is out.
What I'm Working On
It makes you wonder...
0 Hour Game Jam: "Apollo 2"
Super Friendship Club's "EDITOR" pageant, Nov 1 - ...
Level with Me, Jack Monahan
►
October 2011
(9)
Cross-post: Dinner Secrets
Picking at the patinas of dead levels
The 2012 IGF Pirate Kart
It's Altercation Time.
Frontiers, and why I'm afraid of working with mult...
Attention! Oct 21-23 = upcoming epic weekend of ga...
A level to look out for: l4d_yama
LGBTQ game design knife fight!
Super Cult Tycoon 2: Deluxe Edition (alpha v0.9)
►
September 2011
(9)
Logic Quest 3D, the lost history of the edutainmen...
On process intensity and procedural narrative: eit...
"The Trail," by Noyb
"Ruins", by Jake Elliott
"The Artist is Present," by Pippin Barr
What I've been up to...
Is it possible to make a thoughtful video game abo...
"Detail trees," a terrain hack for forests in fixe...
"A Closed World" and thoughts on gay video games.
►
August 2011
(10)
►
July 2011
(11)
►
June 2011
(8)
►
May 2011
(12)
►
April 2011
(10)
►
March 2011
(7)
►
February 2011
(9)
►
January 2011
(12)
►
2010
(102)
►
December 2010
(8)
►
November 2010
(13)
►
October 2010
(12)
►
September 2010
(13)
►
August 2010
(9)
►
July 2010
(10)
►
June 2010
(11)
►
May 2010
(7)
►
April 2010
(8)
►
March 2010
(5)
►
February 2010
(1)
►
January 2010
(5)
►
2009
(5)
►
December 2009
(5)
Topics
5 in 5
(3)
academic
(17)
accessibility
(1)
adam foster
(3)
altercation
(3)
arch criticism
(3)
architecture
(21)
art
(17)
auteurs
(5)
bioshock
(2)
board games
(2)
brendon chung
(6)
byzantine perspective
(1)
chris hecker
(1)
close reading
(12)
comments disabled
(3)
community
(6)
competitions
(19)
course notes
(4)
crysis
(1)
dalloway
(1)
dan pinchbeck
(4)
dark past
(4)
debes
(1)
design rant
(22)
deus ex
(2)
dragon age
(1)
education
(5)
ethics
(2)
film
(5)
flatlander woman
(4)
game industry
(13)
game jam
(5)
game pitches
(2)
games journalism
(1)
gamification
(3)
gdc
(2)
genre
(2)
geocomp2
(8)
gossip
(3)
guns
(2)
hacks
(1)
handle with care
(6)
heidegger
(2)
help me ganesh
(1)
high society
(1)
history
(1)
hitman
(1)
hookers
(1)
ian bogost
(1)
ico
(1)
igf
(2)
imagined mods
(1)
immersive sim
(3)
increpare
(6)
indie
(17)
insta
(1)
interactive fiction
(4)
interface studio
(3)
kinect
(1)
knife fight
(2)
larp
(1)
left 4 dead
(1)
let's never speak of this again
(6)
level with me
(4)
levels to look out for
(8)
liner notes
(5)
literature
(1)
ludum dare
(4)
mass effect
(1)
mirror's edge
(1)
mit-gambit
(2)
mods
(36)
museums
(6)
narrative
(7)
new york
(7)
news
(74)
nightwatch
(2)
no one lives forever
(1)
notgames
(5)
nyu game center
(3)
outdoor game design
(1)
parsons
(9)
percival
(1)
philosophy
(5)
pilsner
(2)
pipeline
(3)
platformer
(2)
polaris
(2)
portal 2
(9)
press
(4)
pride and prejudice
(1)
procedurality
(1)
quake
(2)
radiator
(21)
resources
(7)
reviews
(4)
rock paper shotgun
(5)
rts
(1)
safari
(2)
sex
(5)
skyrim
(1)
spy party
(1)
starcraft
(3)
sunday papers
(2)
super friendship club
(6)
tale of tales
(4)
talks
(3)
teh gayz
(8)
territory
(2)
the dark mod
(5)
theory
(32)
thesis
(1)
thief
(8)
tony hawk
(1)
tv
(1)
udk
(1)
unity
(29)
valve
(3)
zobeide
(2)