Video game level design, mods, literature, and academia.
Tuesday, March 21, 2017
"Take ecstasy with me": a manifesto for Gay VR
Before I explain what the heck I mean by "Gay VR", let's review why Gay VR would be necessary. I gave a MVR talk on this topi...
Thursday, March 16, 2017
Bleeding between alternate realities in Metal Gear Solid 5 and other open world games
I was playing the open world stealth game Metal Gear Solid 5: The Phantom Pain (2015) and I kept failing Mission 33 ("Subsistence: ...
Monday, March 13, 2017
Theorizing local games cultures in a post-TIGSource era
Colin Northway tweeted this about a week ago: This GDC I strongly felt there's a large movement of young indies that I know nothing ...
Monday, March 6, 2017
The melancholy of screen space in "Universal History of Light" by Stephen Lavelle
WARNING: This post somewhat "spoils" the 2014 game Universal History of Light. Stephen "increpare" Lavelle's &q...
Thursday, March 2, 2017
"Queer Utopian VR" for MVR 2.2 in Brooklyn, 7 March 2017
Next week I'm participating in MVR, an arts-technology presentation series by Pioneer Works and Nancy Nowacek. This particular instal...
Friday, February 24, 2017
GDC Advice for young first-time attendees, 2017 edition
I remember when I was totally bewildered and disappointed at my first GDC. Since everyone is doing little advice columns / threads on Twitte...
Monday, February 20, 2017
On cs_ppc, "school maps", and the politics of remediating / re-mapping real-life places
[ cs_ppc.bsp ] by: Walnut<+>Warrior for: Counter-Strike pic.twitter.com/P8XWw0ppuD — .BSP (@dot_bsp) February 18, 2017 The ex...
Tuesday, February 14, 2017
Apply to STUGAN, a bucolic game design residency in Sweden
Stugan is a residency program for indie game designers to hang out together in a beautiful cabin in the Swedish countryside and work on ...
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