Video game level design, mods, literature, and academia.
Wednesday, October 18, 2017
Call for submissions: Level Design In A Day at GDC 2018, due November 6th
Steve Gaynor (before he changed his hair!!!) presenting on Gone Home at Level Design In A Day 2015. If you have something to say about l...
Tuesday, October 17, 2017
No Quarter 2017, RSVPs open! + mini-interviews with Droqen and Auriea
poster art by Sophia Foster-Dimino As you may know, I curate the No Quarter exhibition run by NYU Game Center . Each year, we commissi...
Wednesday, October 11, 2017
The second death of the immersive sim (2007-2017) and a dark prophecy for a third-wave immersive sim
This post contains a few general gameplay spoilers for Dishonored: Death of the Outsider. Many years ago, Rock Paper Shotgun published ...
Saturday, October 7, 2017
new re-release: Radiator 2 Anniversary Edition
I just finished a re-remaster of my game Radiator 2. This "anniversary edition" is now live on Steam and itch.io , so feel fre...
Wednesday, October 4, 2017
Open world level design: spatial composition and flow in Breath of the Wild
So, like much of game dev Twitter, I too saw Matt Walker's Twitter thread that summarized a CEDEC 2017 talk on how Nintendo built th...
Friday, September 29, 2017
Adventures in VR sculpting
I've been sculpting a lot in VR lately (via Oculus Medium) trying to figure out whether it's "the future" or not. While ...
Saturday, September 23, 2017
Writing stories / dialogue for Unity games with Yarn
I've been using Yarn for a little while, and I've grown to prefer it as my "talking to NPCs" solution for game developm...
Monday, September 18, 2017
"Gay Science" at NYU Game Center, September 28, 2017 @ 7 PM
if you look very closely, you'll notice Nietzsche's moustache / hair / ears are actually made of tiny gay people writhing around,...
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