Video game level design, mods, literature, and academia.
Monday, April 24, 2017
A survey of video game manifestos
I've written a few manifestos for making games -- Radiator 1 had a short "PIES" manifesto , and these days I also work off a...
Friday, April 21, 2017
Radiator 3 is Greenlit on Steam!
Radiator 3 is officially greenlit for distribution on Steam! Thanks everyone for your support and votes. Look for the game sometime in Fall...
Wednesday, April 19, 2017
Level With Me: Half-Life 1, complete!
I do a first person video game let's play livestream show with level design / environment art commentary called Level With Me, and I'...
Monday, April 17, 2017
new feature: subscribe to e-mail notifications for updates to Radiator Blog
Due to a reader's request, Radiator Blog has finally joined the 21st century and now offers an e-mail subscription service via FeedBurne...
Tuesday, April 11, 2017
Spring 2017 progress report
I usually plan my project work roughly month by month, swapping out projects based on timeliness / recent progress. Here's my plan for t...
Wednesday, April 5, 2017
"If you walk in someone else's shoes, then you've taken their shoes": empathy machines as appropriation machines
In a 2015 TED talk (pictured above) VR filmmaker Chris Milk claimed that virtual reality could be the ultimate "empathy machine&quo...
Thursday, March 30, 2017
Vote "YES" on Radiator 3 for Steam Greenlight!
So I've been giving some thought as to what a sequel to Radiator 2 would look like... and I think it'll be a similar format, wit...
Tuesday, March 28, 2017
Lighting theory for 3D games, part 5: the rise and fall of the cult of hard shadows
This is part of a series about a critical theoretical approach to understanding video game lighting, while staying grounded in technical ...
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