Showing posts with label 5 in 5. Show all posts
Showing posts with label 5 in 5. Show all posts

Wednesday, September 15, 2010

5 in 5: "Dalloway Floorplan" (digital)


"5 projects in 5 days" is part of my coursework at Parsons. The complete rules are here, but my own additional design constraints are (a) gotta be a game, (b) gotta be made in less than 3 hours.

The next volume of Radiator ("Next? You haven't even finished the first!") will be an experiment of sorts in production: I'm going to use essentially the same level for all three episodes. This is great in that I only have to design and build and detail a single map!... And this sucks because I have to account for 3 different kinds of gameplay in the same space -- a heist, a mass murder, and a party. (If you want to spoil the gist of these ideas for yourself, see: heist, mass murder and party.)

Monday, September 13, 2010

5 in 5: "Mono in New York simulator" (digital, HL2 map)


"5 projects in 5 days" is part of my coursework at Parsons. The complete rules are here, but my own additional design constraints are (a) gotta be a game, (b) gotta be made in less than 3 hours.

"Mono in New York simulator" is a map using the first person shooter engine of Half-Life 2 that shows you what it's like to have mono (or mono-like symptoms, at least) in New York.

The gameplay consists of you being confined to your bed as your health slowly drains away. You can stare at the ceiling, the walls, or the floor, but not through the window. There is only one ending.

(No download offered out of mercy.)

Friday, September 10, 2010

5 in 5: Feng Shui (analog board game)


"5 projects in 5 days" is part of my coursework at Parsons. The complete rules are here, but my own additional design constraints are (a) gotta be a game, (b) gotta be made in less than 3 hours.

Brenda Brathwaite said something along the lines of "all video game designers should make nondigital analog games too." So I decided to try it. First I just made some weird pieces of furniture out of cardboard and masking tape, and then I started playing around with them to see what was fun. I tried stacking them, I tried flinging pens at them... and then I used my pens as chopsticks, and a game design suddenly materialized in front of me...