Showing posts with label high society. Show all posts
Showing posts with label high society. Show all posts

Thursday, December 16, 2010

Nothing to Report

Agenda for 12/19 - 1/22:
  • Finish Radiator 1-3, get it out the door. I haven't looked at it for months because of schoolwork, but in the past few months I've learned how to cut corners to finish stuff, so hopefully I'm better prepared to work on it.
  • Block out my Dark Mod map, "High Society." The mod's included assets bother me a lot; no consistent texel scale, inconsistent art direction (some textures look straight out of Photoshop with generic bevel and emboss filters) and the Doom 3 engine is really weird in general.

    Like, look at my WIP screenshot below -- the skybox should be LIGHTER than the level geometry. That's what looks right in real-life. I think it's minor art direction stuff like that which is preventing the mod from getting more popular... well, that and the fact that no one has a copy of Doom 3 laying around. (I'm pretty sure they're banking on idTech4 going open source in a few years.)