Showing posts with label super friendship club. Show all posts
Showing posts with label super friendship club. Show all posts

Tuesday, November 1, 2011

Super Friendship Club's "EDITOR" pageant, Nov 1 - Nov 30


Yes, Super Friends... it's that time again.

You now have one month to make a game that includes some sort of level-editing component, along with some mechanism for sharing levels. It's not nearly as hard as you think.

A "level" can be anything. A "game" can be anything. An "editor" can be anything. Just make something.

Check out Mr. Lavelle's advice and some more helpful info here.

Good luck!

Monday, October 17, 2011

It's Altercation Time.


www.itsaltercationtime.com

Me and Eddie Cameron are now formally releasing our Unity3D stuff as a dynamic duo: "Altercation." The plan, I think, is to go back through our other stuff and polish those up to spec too? Maybe?

Our first official game is a more polished build of our most recent game, "Super Cult Tycoon 2: Deluxe Edition," now updated to version 1.0 -- with better difficulty ramping, some more graphical fanciness, and exponentially more playability.

+1 branding.

Monday, October 3, 2011

Super Cult Tycoon 2: Deluxe Edition (alpha v0.9)

An RTS collab with Eddie Cameron (@eddiecameron) in your web browser, made for Super Friendship Club's "Mysticism" pageant.

Control your very own cult in Colorado; brew Kool Aid, sew wallets, build PR agencies, summon amorphous capture spheres, construct monoliths and ward off those pesky FBI agents -- then run off with the money. We were kind of aiming for a tycoon / tower defense / DOTA kind of game, and it doesn't really work as it should yet.

It's still pretty crash-prone, but pretty playable for the most part. Give it a few minutes.

http://www.superfriendshipclub.com/forum/viewtopic.php?f=4&t=366

Unity3d web player required, 3.5 mb. Textures from cgtextures.com, sounds from freesound.org

Wednesday, August 31, 2011

Super Friendship Club's "Mysticism" pageant, Sept. 1st - 30th


Make a game about "mysticism" by September 30th.

If you haven't made games before, and aren't sure where to start on the technical side of things, just ask: there're plenty of people here who can give guidance.

Monday, August 8, 2011

So close, and yet...

Even after given a generous extra week, we weren't able to finish our game in-time for the Super Friendship Club's "Justice" pageant -- we hit a showstopping, completely bewildering bug in Unity3D that corrupts texture memory or something, but only when we build out to a web player or standalone deployment. It's very frustrating. Hopefully we'll get this sorted out and released within the next two weeks.

Saturday, July 30, 2011

"Hide" by Andrew Shouldice

I'm posting this early because he's declared it "done" already: I think "Hide" might be the first (or at least one of the first) games completed for the Super Friendship Club's first game pageant, "Justice."

It's yet another Unity FPS, sure, but it twists the formula rather well -- the clever way he's done the sprint controls, the smart downsampling effect that makes Unity not look like Unity at all but allows him to stylize some otherwise roughly constructed props, and the really chilling sound design -- among many other things I admire. (I'm totally going to steal the sprint idea / the downsampling technique for my own games, by the way.)

... And that's all I'm going to tell you. It might've been too much already.
 
PC build is here and the Mac build is here.
Mac: http://dal-acm.ca/~dice/Hide/H...
PC: http://dal-acm.ca/~dice/Hide/H...

(PS: Mr. Andrew, optimize the file size a bit and release a web build!)