Radiator Blog
Video game design and culture notes by Robert Yang
Sunday, September 17, 2017
Level With Me, Half-Life 2, complete!
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I've just finished playing through all of Half-Life 2 on my level design streaming show, Level With Me. Much like with my playthroug...
Thursday, September 14, 2017
How to Graybox / Blockout a 3D Video Game Level
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from de_crown , by FMPONE and Volcano UPDATE, 11 NOVEMBER 2021: this blog post is OK, but I would recommend reading the "Blockout&qu...
Thursday, September 7, 2017
On "Tacoma" by The Fullbright Company
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This post spoils some of Tacoma and Sleep No More. Tacoma is a sensible design progression from Gone Home . How do you expand upon the...
Monday, September 4, 2017
How To Tell A Story With A Video Game (even if you don't make or play games)
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This post is a summary of a talk I gave at Storycode NYC on August 22nd, 2017. All the slides are available here . It is a primer for story...
Tuesday, August 29, 2017
On the hopeful undead future of VR and "A Short History of the Gaze", by Paolo Pedercini / Molleindustria
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I played Paolo Pedercini 's first (and maybe last?) virtual reality piece "A Short History of the Gaze" last year at Weird...
Thursday, August 24, 2017
Road trip sketches; notes on extracting and visualizing Half-Life 2 levels in Maya
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So I'm working on (another) article about level design in Half-Life 2. I chose the d2_coast03 map of the Highway 17 chapter, which is...
Thursday, August 17, 2017
Teaching, Fall 2017
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As mentioned before, I'm going full-time with NYU Game Center starting this September. For this upcoming fall semester, I'm going t...
Tuesday, August 15, 2017
StoryCode August 2017 Forum at Film Society, Lincoln Center, NYC
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Next week on August 22nd, I'll be giving a presentation for StoryCode , a local community group focused on immersive media and story...
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