Radiator Blog
Video game design and culture notes by Robert Yang
Wednesday, November 8, 2017
ART GAMES DEMOS, call for submissions -- 16 December 2017, in Lyon, France
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Ever wanted to exhibit your experimental glitch machinima in France? Well, now's your chance! The curator Isabelle Arvers sends over...
Thursday, October 26, 2017
Games in public; games as public exhibitions
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pictured above: "Now Play This" at Somerset House, London, UK. 2016. Sometimes people want to exhibit my gay sex games for t...
Wednesday, October 18, 2017
Call for submissions: Level Design In A Day at GDC 2018, due November 6th
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Steve Gaynor (before he changed his hair!!!) presenting on Gone Home at Level Design In A Day 2015. If you have something to say about l...
Tuesday, October 17, 2017
No Quarter 2017, RSVPs open! + mini-interviews with Droqen and Auriea
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poster art by Sophia Foster-Dimino As you may know, I curate the No Quarter exhibition run by NYU Game Center . Each year, we commissi...
Wednesday, October 11, 2017
The second death of the immersive sim (2007-2017) and a dark prophecy for a third-wave immersive sim
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This post contains a few general gameplay spoilers for Dishonored: Death of the Outsider. Many years ago, Rock Paper Shotgun published ...
Saturday, October 7, 2017
new re-release: Radiator 2 Anniversary Edition
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I just finished a re-remaster of my game Radiator 2. This "anniversary edition" is now live on Steam and itch.io , so feel fre...
Wednesday, October 4, 2017
Open world level design: spatial composition and flow in Breath of the Wild
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So, like much of game dev Twitter, I too saw Matt Walker's Twitter thread that summarized a CEDEC 2017 talk on how Nintendo built th...
Friday, September 29, 2017
Adventures in VR sculpting
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I've been sculpting a lot in VR lately (via Oculus Medium) trying to figure out whether it's "the future" or not. While ...
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