
These are some notes about my process / intent in making my game Intimate, Infinite. Spoiler warning is in effect for this game as well as the 1941 Borges short story that inspired it. This post assumes you've read the story already.
The first time I read the Garden of Forking Paths, it was in a freshman college seminar about literature and games. It was presented as a revolutionary text that predicted early 1990s hypertext literature and branching narratives... but by the time I read it in the late 2000s, the revolution was over, the internet was domesticated, and clicking on a link was one of the most mundane things ever.
Turns out, a lot of theorists agreed. As early or late as 1999, hypertext was declared dead -- long live "cybertext"! Nick Montfort distinguishes between the two types mainly as a matter of computation: a hypertext is a "finite automaton" capable of simple searches, while a cybertext is more like a recursive Turing machine that can compute anything computable. It's the difference between a calculator vs. a laptop. (This isn't to say hypertexts are bad; Twine has revived hypertext in a new age of Javascript and web design, making hypertext more relevant than ever. But it is relevant because of new authorship and new contexts, and not because it is a frontier of computing.)