Radiator Blog

Video game design and culture notes by Robert Yang

Friday, February 13, 2026

The future of public game arts festivals and non-commercial games culture

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Freeplay Parallels in 2024 in Naarm Melbourne, Australia This year the oldest living art games non-profit in the world, Freeplay (Australia)...
Wednesday, January 28, 2026

Notes on level design workflow for the 3D platformer Big Hops

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overview of the Ocean intro level I made some levels for the 3D platformer game Big Hops by Luckshot Games , and it's finally released! ...
Sunday, January 4, 2026

new Quake map: "One Need Not Be A House" for Quake Brutalist Jam 3

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"One Need Not Be A House" is a large non-linear concrete bunker island / brick brutalism map that I made for Quake Brutalism Jam ...
Monday, December 22, 2025

Life notes (2019-2025) + Sweet Sixteenth (16th) Blog Anniversary Mega-Roundup

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I haven't done one of these end-of-the-year blog roundups since December 2018 . This blog is now 16 years old. Maybe now's a good ti...
Friday, December 12, 2025

new game: Rainbows Are Carnivores, a gay fishing / aquaculture romance

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Rainbows Are Carnivores is a gay fishing / aquaculture romance video game about using your pole to catch some high quality hogs. "Hog”...
Friday, November 7, 2025

The bleak and poignant open world sidequest design of Dread Delusion

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talking to the "Inquisitor" at the beginning of the game Dread Delusion (2024) by Lovely Hellplace is a retro-style indie first ...
Friday, August 8, 2025

Postcards from TikTokland (month 1) + comparing TikTok to Bluesky

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So I've now been playing the weird MMO known as TikTok for more than a month, and I thought I should reflect on my time there.  In contr...
Sunday, July 13, 2025

I'm keynoting Freeplay Angles 2025 in Melbourne, July 31 - August 2... + support the Australian indie game hub Sabby!

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In about 2 weeks, I'll be giving a keynote at Freeplay Angles 2025 , an indie video game festival in Melbourne, Australia, running from ...
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