Video game design and culture notes by Robert Yang
Thursday, September 29, 2022
new Quake map: There's a Certain Slant of Light
These are design notes about my process and intent, and it may spoil what happens in the level. I made my new single player Quake map "...
Tuesday, September 20, 2022
"Voluntary Attempts to Overcome Necessary Obstacles" at EFA Project Space, Sept 23 - Oct 29, 2022
My gay historical bathroom cruising game "The Tearoom" is part of a new upcoming group exhibition "Voluntary Attempts to Ove...
Friday, August 12, 2022
new Quake map: Breakfast Under The Balloons
I made a new single player Quake 1 map called "Breakfast Under The Balloons" for the community map pack Coppertone Summer Jam 2 , ...
Thursday, June 30, 2022
Zugzwang as a pole dance upward unto heaven
Zugzwang by Robert Yang This post details my process and intent for making my new release Zugzwang (pronounced in German like /ts'OOK...
Wednesday, June 15, 2022
Postcards from Quakeland, 2022
Some random notes and thoughts from Quake modding land, in this cold wintery June of 2022: Community Hubs Official Mods The Future of My Qua...
Tuesday, May 17, 2022
Logjam as mourning wood
Logjam by Robert Yang Logjam is the latest in my gay sexuality series -- a short small game about a middle aged lumberjack daddy processing...
Monday, April 18, 2022
Why I still use Unity
There's been some game dev twittering about Unity vs. Unreal lately . Why use Unity when Unreal is better? The basic consensus is that U...
Friday, April 1, 2022
new Quake map: The Close And Holy Darkness
This post spoils what happens in my Quake map. If you care about that, play it first. I made another Quake map -- this one was for a map jam...
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