Video game level design, mods, literature, and academia.
Friday, May 18, 2018
So you want to try playing Thief 1
I've been streaming some Thief 1 for the past month , which has gotten some people interested in trying the game for themselves. You ...
Thursday, May 17, 2018
Radiator does Australia, Summer 2018 tour (but, like, Winter in Australia though?): Artworld Videogames, August 9-29
People of Australia! Now hear this! The kind generous people at Bar SK and the notorious Doug Wilson of RMIT Games , in partnership ...
Tuesday, May 15, 2018
new interview: Tone Control with Steve Gaynor, Episode 26
At GDC 2018, me and Steve Gaynor sat in an empty rehearsal room and nerded out about level design and stuff for nearly two hours. Not only ...
Sunday, May 13, 2018
Dreamhouse process diary and prototyping notes + a better retro 3D low precision vertex shader
In collaboration with local NYC-area arcade collective Death by Audio Arcade , me and several other gay / queer artists are making small...
Friday, May 4, 2018
What is the game university for?
I did not go to game design school -- not that I had a choice, since only a handful of game design programs existed when I attended college....
Wednesday, May 2, 2018
A MAZE 2018 after-action report
This year I attended A MAZE 2018 in Berlin . It's still probably one of the best video game events in the world; it happens in one of...
Tuesday, April 24, 2018
Advice for making a game design / game dev portfolio
After advising several game dev students on their portfolio websites, I realized I was basically giving the same advice and pointing out ...
Tuesday, April 17, 2018
On "Marathon" as an almighty whoosh
This post spoils my game Marathon. Marathon is a 0-99 hour game about the athletic endurance required to masturbate for very long durat...
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