Thursday, August 22, 2019
Borderlands The Pre-Sequel as Australian industry elegy
We played Borderlands: The Pre-Sequel (essentially, Borderlands 2.5) on co-op mode, and yep it's a Borderlands game.
You run around and shoot monsters, they sometimes drop procedurally generated guns, and you sell most of those trash guns to get useless money, and you gradually get slightly better guns with slightly different effects. It works OK, but it still hasn't aged very well. The Borderlands series' long-time reliance on many small modifiers and +1.2% bonuses feels even more desperate in 2019, especially when we live in a golden age of indie deckbuilder games where the numbers actually matter.
Thursday, August 1, 2019
Hedera and brief notes on ivy aesthetics
This actually happened weeks ago, but I just realized I never posted anything here about it: I built a 3D ivy painting tool called Hedera. Each time you paint ivy, the Hedera "AI" will grow and simulate an approximation of real-life ivy behavior, clinging to surfaces and climbing towards the sun. It's pretty magical to watch in action.
Much of the core technique is based on Thomas Luft's C++ code from 2006 and a much more recent C# port from 2016 by Weng Xiao Yi, but I found both of their implementations to be very bare-bones proof of concepts intended more for engineers and less for artists, with little concern for workflow or usability. Most of my work focused on front-end user experience stuff -- making the simulation more predictable, conceptualizing a layer-like planting system, optimizing the procedural mesh generation, and getting it to play nice with the Unity Editor's arcane IMGUI and file serialization rules. I definitely learned a lot about tool-making.
![]() |
ivy mesh wireframes / process from "Crysis 3 - Ivy" by Tom Deerberg |
Perhaps when we stop oohing-and-aahing at the fidelity of game ivy and demystify its creation, then we can finally appreciate a more subtle and artistic use of ivy. As I've argued before, many indie game devs often have a (misguided) knee-jerk reaction against realism, but I think realist aesthetics have an important role to play in any visual culture.