Radiator Blog
Video game design and culture notes by Robert Yang
Wednesday, July 11, 2012
On Planet Phillip entering hibernation.
›
I've never really agreed with his attitude / his community's general attitude towards art and level design, but I always deeply resp...
Tuesday, July 10, 2012
Four Keys, by Andrew Yoder
›
Four Keys is a short single player UDK-powered puzzle thing by Andrew "Mclogenog" Yoder . (Mild spoilers after the jump...)
Monday, July 9, 2012
"A People's History of the First Person Shooter" at the No Show Conference at MIT.
›
If you'll be in the Boston area, come see me (and a bunch of smart people) talk about games at the No Show Conference running from Ju...
Friday, July 6, 2012
Rule Databases for Contextual Narrative... and spelling bees.
›
Valve's Elan Ruskin gave a fantastic talk at GDC 2012 on using "Rule Databases for Contextual Dialog and Game Logic" -- ba...
Thursday, July 5, 2012
On landscape porn.
›
We couldn't do large, open, video game environments before. Now we can. However, this kind of power is limiting in its own way; you ju...
Monday, July 2, 2012
A short history of non-monoplanar first person movement.
›
I'm working on a new game that reuses a lot of Souvenir 's code, so lately I've been doing more research into non-monoplanar ...
Thursday, June 28, 2012
Pardon the lack of updates...
›
... but I've actually been working on a game, for once. I'll finish some writing this weekend through, probably. (Sci-fi textur...
Saturday, June 23, 2012
TRIP, a crazy psychedelic first person peyote simulator, is now available for purchase and play.
›
" TRIP is an exploration art game featuring an abstract world. There are no objectives, there are no enemies, just you and the world...
‹
›
Home
View web version