Radiator Blog
Video game design and culture notes by Robert Yang
Sunday, July 26, 2015
PSA: free (and COMPLETE) photorealistic 3D character workflow from Mixamo
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Mixamo got bought out by Adobe... as part of the merge, they've turned off all their billing systems... which means almost everythin...
Thursday, July 16, 2015
When failure sneaks into stealth games
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The last moment of my last Invisible Inc run on "Expert Plus"; don't read the game text if you don't want spoilers I...
Sunday, July 12, 2015
Some recent exhibitions
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Some recent sightings of some sex games out in the wild... approach with caution. Hurt Me Plenty at Two5Six in New York City. (May 2015)...
Monday, July 6, 2015
Stick Shift has been Greenlit on Steam!
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Thanks to all your support, Stick Shift has been greenlit for distribution on Steam ! The gamers have spoken!!! Now to do this giant mess o...
Thursday, July 2, 2015
Lighting theory for 3D games, part 4: how to light a game world in a game engine
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This is part of a series on how I approach game lighting, from a more general and conceptual perspective. I build most of my examples in...
Thursday, June 25, 2015
"Immersion Phallicy" at Reverse Shot
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Brendan Keogh did a lovely write-up of my recent work for Reverse Shot , an online magazine at the Museum of the Moving Image. Yang, on th...
Monday, June 22, 2015
Stick Shift on Greenlight
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I've put Stick Shift on Greenlight. Because why not? I thought it would be a good fit for Steam because it's probably the most game...
Friday, June 19, 2015
Videogames for Humans, edited by Merritt Kopas
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The first reaction most people had was, "it's bigger than I expected." 575 pages to be exact. But that obfuscates the actual...
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