This post discusses my game Succulent and it completely spoils the ending, if you care about stuff like that. You should probably play it first.
There's a few scenes in the film
Inherent Vice where you watch a man eat a frozen banana. They were unusually entertaining and not at all arousing, which got me thinking -- what if I made a game where you just watch a dude stick stuff in his mouth?
So for
Succulent, I've put a fair amount of work into making this interaction feel "juicy", hooking it into particles, sounds, facial animations and "cheek physics"... here, the physicality of having his own arm do it, instead of a floating disembodied invisible player hand, was crucial to establish that he was doing it for himself and enjoying it. Inverse kinematics was finally good for something!
I borrow a lot of visual sensibilities from late period
"homo hop" music videos, specifically those by
Cazwell and
Le1f. Both artists emphasize sweaty bodies glaring vacantly, bright backgrounds with intense lighting, and flat compositions focused on the center, evoking the
go-go boy gay club / pin-up imagery that's thoroughly ingrained in US gay male culture.