Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Thursday, July 9, 2026

Radiator Forever is "gay as a service" + its debut July 2026 update is Rinse And Repeat, now on Steam


CONTENT WARNING: This post is mostly "SFW" (Safe For Work) but the pictures are somewhat spicy, though Instagram-safe.

Radiator Forever is a new ongoing re-remaster / re-re-release of my short experimental gay games. I'm putting them all in one collection / package!... Or at least, that's the idea.

You can play it on Steam (login required) or on Itch, but use those direct links because it's hidden from Steam search for most users and it's even geoblocked in certain countries. (For step-by-step instructions to unhide the game, or to check whether you're on the geoblock list, see the main Radiator website.)

The first major update of this new era is Rinse And Repeat, my shower simulator game that I've never released on Steam... until now.

In this post I talk about the new release model, internet censorship hell, what's new with the games, and a rough roadmap for future updates...


Wednesday, July 8, 2026

My interview on Radio New Zealand about Americans

look at how laid-back I am

Recently I spoke to Radio New Zealand (RNZ) journalist Ke-Xin Li about... Americans. 

The radio segment is called "First Up: Increase in number of Americans granted New Zealand citizenship" if you want to hear my lovely voice, and the article is "Slower pace sees more Americans eye 'laid-back' Kiwi lifestyle" if you prefer to read my lovely voice.

The reporter found me through my Instagram Reels / TikToks about life in Aotearoa New Zealand. It was a pleasure speaking to her, although it has been a bit embarrassing for her to quote local NZ magazine The Spinoff's 2021 feature on me, especially since you're not supposed to brag about this kind of stuff here. For the record, I didn't mention it! I didn't talk about my games or do any self-promotion! See? I'm practically a kiwi already.

But I guess this all makes me a local expert on Americans now. Why are Americans invading New Zealand? Why are Americans so annoying? Listen, I don't have all the answers. Sometimes you just have to embrace the mystery.

Thursday, June 11, 2026

Manifesto Jam 2026 - notes and links

Street Corner Orator, 1938 (Schomburg Center for Research in Black Culture, NYPL)

Cécile Richard is running the 2026 edition of Manifesto Jam. Time is running out to submit your brilliant bold game design manifesto that will change the world! Quick, hurry and manifest, before submissions close on June 15th!

This year I've contributed a short little manifesto, called "A Game Is A Knife."

Already I notice some resonances with some of this year's manifestos, such as "I Hate Your Cozy Game", "Dare It Set Foot Upon This Hallowed Ground", and "Gameplay Never Mattered"

Special shoutout to the interactive entries like "Artisanal Gruel", "The Future Is Possible!", and "Dead Body Manifesto" which add an extra layer to their words.

See also: a survey of video game manifestos, if you need some inspiration.


Thursday, March 12, 2026

"Thanks for injecting me with 500 cursed Black Knight Ultra Greatswords" for Rock Paper Shotgun

I have a new piece up at Rock Paper Shotgun about Dark Souls 2 (2014), but no prior Dark Souls experience is necessary to read it.

It's about when I got hacked in Dark Souls 2. Basically a malicious multiplayer PvP invader can "inject" invalid items into your inventory, causing the game to crash if you try to open your inventory screen. In my case, my hacker injected me with 500 cursed swords, like truly cursed, more powerful than any intended in-game mechanic or lore. 

A really skilled player could probably finish Dark Souls 2 without opening their inventory ever again, but I'm not a really skilled player, so I had to figure out a way to unhack myself -- and the only way out was through the abyss.

Friday, February 13, 2026

The future of public game arts festivals and non-commercial games culture

Freeplay Parallels in 2024 in Naarm Melbourne, Australia

This year the oldest living art games non-profit in the world, Freeplay (Australia), announced they were like a year away from shutting down, so they're running a survey on what to do. They have some money, enough for one last conference, or one last showcase? Or should they do something else?

It's easy to see this as part of a broader global discourse about the future of non-commercial game arts events around the world. There used to be many more events, but now there's not. What's happening?

A lot of discussion happened on Bluesky, where it was instantly lost and forgotten in the churn of the feed. So I'm writing this post to archive / preserve some of that Discourse. I also want to add some of my own thoughts as an extra-special non-Australian outsider who visits occasionally.

Monday, December 22, 2025

Life notes (2019-2025) + Sweet Sixteenth (16th) Blog Anniversary Mega-Roundup

I haven't done one of these end-of-the-year blog roundups since December 2018. This blog is now 16 years old. Maybe now's a good time to catch up over the past 6 years of my life??

Here's my "greatest hits" / notable blog posts since 2019, along with some commentary with the benefit of substantial hindsight. 
⭐ = Gay game release / artist statement.

2019

2020
2021
  • We Dwell in Possibility as queer gardening simulation was a Manchester International Festival commission and represents the height of my fine art dabbling. I still feel a bit cheated by the pandemic here -- it would've been great to attend MIF in-person and experience it firsthand. At least the game turned out pretty good! One art critic said it was surprisingly subtle and open, compared to my other games -- I forget his exact words, but it was something like -- it's my least American game.
  • Three more Quake maps: #4 is Daughter Drink This Water, #5 is Tell Me It's Raining, and #6 is When There Were Wolves. I believe Daughter is regarded as one of my better maps, an adaptation of Hang 'Em High from Halo 1 that gradually unfolds itself. It represents the point when I finally became proficient and fluent enough in TrenchBroom and Quake mapping, culminating in my Quake Renaissance series for Rock Paper Shotgun.
  • Open world studies: for some reason this is the year I wrote big design analysis blog posts about big meaty open-ish RPGs -- Deathloop, Enderal, and The Forgotten City (2021).

Friday, August 8, 2025

Postcards from TikTokland (month 1) + comparing TikTok to Bluesky

So I've now been playing the weird MMO known as TikTok for more than a month, and I thought I should reflect on my time there. 

In contrast to my first week on TikTok where I posted every day, I've now been uploading videos every 2-4 days. Which is much better. I highly recommend not posting every day, everywhere.

I've been making more local Australia / New Zealand game industry event vlogs. Here's a vlog from when I attended Wireframe conference here in Auckland, and here's another vlog (and yet another vlog) from my time at the Freeplay Angles festival in Melbourne. I tried to keep these pretty light and casual since I imagine most people aren't really sure what a game conference is.

I've also been making some more outdoor waterway videos. Here's a progress update on the backyard stream, a comprehensive review of the water fountains at the Auckland Domain Winter Gardens, and a waterfall walking tour. While I realize this could've been a savvy content strategy to try to capitalize on my most popular video, it actually wasn't a conscious strategy, I just like recording water and talking about it.

Sunday, July 13, 2025

I'm keynoting Freeplay Angles 2025 in Melbourne, July 31 - August 2... + support the Australian indie game hub Sabby!

In about 2 weeks, I'll be giving a keynote at Freeplay Angles 2025, an indie video game festival in Melbourne, Australia, running from July 31 - August 2, 2025.

I'd give a hint for what my keynote's about, but I'm still in the middle of writing it, so you'll just have to wait in suspense a little while longer. (It'll probably have some sex in it I don't know)... For now, some logistics: I'll be keynoting the first festival day on Thursday, July 31, but there's also two more keynotes + full slates of interesting talks planned for both Friday and Saturday, August 1-2 too. 

Full schedule and tickets are available on the Freeplay website. Ticket prices are on a sliding scale, from $20 AUD for those on a budget, to $150 AUD for those who can afford to pay more to keep it cheaper for everyone else.

Submissions are open for the WIP Night (July 31) to show off your work-in-progress projects for free -- tables, chairs, and power are provided. Submissions are also open for the Night Market (August 2) with free vendor stalls to sell your games, arts, and crafts -- tables, chairs, and power are provided.

Saturday, June 21, 2025

Postcards from TikTokland: week 1

A week ago I threatened to make some TikToks. I set a personal goal to make one TikTok a day, just simple basic daily vlog stuff of whatever I was already doing.

And now it's been a week and I've done it. I now have a modest following and a TikTok profile page (@radiatoryang) with a full grid of videos. I feel a lot more capable with the video editing tool now, and sometimes I even have a little fun when making videos.

Here's a recap / post mortem of my first 7 videos and what I've learned from making them...

Sunday, June 15, 2025

A foray into TikTok / notes on social media aesthetics

So I've finally done it. I've made a TikTok account (@radiatoryang). Forgive me.

I still prefer text over video, and I certainly don't intend to "pivot to video"... but it was feeling increasingly foolish to lack the video skills / cultural context of virtually everyone under 30 in the entire world.

Now I'm not a total stranger to making video. I used to do weekly level design streams called "Level With Me" on Twitch, where I gained a decent sized following with regular viewers and even some paid subscribers, but the lockdown-era gauntlet of remote teaching marathons quickly burned me out and irrevocably soured me on what used to be a fun hobby.

For this foray into TikTok crafting, I'm approaching it somewhat slowly and methodically...

Friday, May 23, 2025

Upcoming game dev events in Australia and New Zealand, June - August 2025

Down here in the other hemisphere, Australians and New Zealanders are approaching winter... which means it's time to leave the beach and attend some game developer events. 

I'll be participating in a few public events this season:

Lastly, if you're interested in keeping up-to-date with the Australia / New Zealand game dev community, sign up for the Indie Dev Digest newsletter by Meredith Hall. She also maintains a list of ANZ games events and a list of ANZ game funding initiatives too.

Sunday, March 16, 2025

Yep I'm at GDC 2025 (links / presskit / dance card)

Yep I'm attending GDC 2025. (For better or worse, I've made too many commitments to cancel.)

The best way to contact me is to @ me on BlueSky or email me ( yang.robert.w [AT] gmail ). You can also probably just find me lounging in the Yerba Buena Gardens on most non-rainy noon-afternoons.

If you're press / journalist / podcaster / creator / TikToker / YouTuber / writer etc. and you need content to feed the Machine -- contact me (see above) and I'm happy to talk about whatever to help you:

  • General video game opinions / GDC gossip.
  • For 2-3 years I've been contributing level design to Big Hops (check us out at Day of the Devs) and I've learned a lot about making 3D platformer levels
    • But for a demo / better sense of the game, contact the director Chris Wade ( chris [AT] luckshotgames.com ). A lot of the dev team will be hanging around GDC too.
  • I'm also speaking at GDC about the difficulty of teaching level design and writing The Level Design Book, now a top search result and community resource used in multiple schools and studios.
  • I'm also here as part of a New Zealand government trade group, with generous support from NZ CODE. It's funny to be part of a "foreign" delegation "visiting" my home country. I can talk about what NZ is doing at GDC, the local NZ game industry, or explain NZ in general (is it really like Lord of the Rings?)
    • I'm here pitching our upcoming game Tryhard, a tactics RPG about managing an underdog rugby club.
    • If you fund / publish games and Tryhard seems interesting / you just want to connect in general, email me ( yang.robert.w [AT] gmail ) and we can probably figure out a last minute meeting or demo too.

Below, my event schedule / dance card for the week:

Monday, February 24, 2025

The year of the blog? + how to easily put a Bluesky feed widget on your website

V Buckenham has declared that this is the year of the blog. I suppose I shall answer the call. It must be so.

I used to blog with shocking regularity -- at my peak (or my lowest point?) I was writing 2-3 posts a week. I can't imagine doing that now. But maybe I can commit to a 2-3 posts "every now and then"?

***

As long as we're strolling down memory lane: my most loyal readers may recall this blog used to have comments and a personal Twitter feed in the sidebar. I'm not bringing comments back, but I've gone ahead and added a personal Bluesky feed widget that displays a few of my most recent posts in the sidebar -- just like it's 2010. (If you're reading this on mobile, you'll have to switch to the desktop version to see the sidebar.)

Figuring out how to add a Bluesky feed widget was surprisingly complicated to figure out, but then very simple to execute. Useless google searches would have you believe that you have to sign-up for a weird widget scam service with a fake free plan, and the official Bluesky website only offers tools for embedding an individual post as a widget.

But if you can paste HTML, then you too can have a free and easy Bluesky feed widget on your website or Blogger or Wordpress or whatever. Here's my very authoritative guide:

Tuesday, February 11, 2025

New game announcement: "Tryhard" + "A Sportslike Manifesto"

Tryhard is an upcoming sports RPG about managing an underdog rugby club in New Zealand.

We're still quite early in development. But for now, it'd really help us if you wishlisted the game on Steam or idled in the Discord, mostly so we can show those stats to convince rich people to give us money to finish making the game.

If you're interested in why we're making this game / what's going on...

Monday, June 17, 2024

"What's on your bookshelf" at Rock Paper Shotgun

Just a brief update here -- I recently had the honor of participating in Rock Paper Shotgun's "what's on your bookshelf" interview series.

It's one of my favorite gaming journalism things happening at the moment, full of interesting book recs and observations from smart people like Alice Bell, Josh Sawyer, and Xalavier Nelson Jr. Check out the full series listing here.

The implication is that I too am also a Smart One. And indeed filling out the questionnaire made me realize I mostly read non-fiction these days. I suspect an English literature degree turned me into a snob. I'm so disconnected from modern popular book culture (e.g. BookTok) where some game devs like Holly Gramazio are making new careers as authors writing fun books that people actually read. I'm jealous! I want to read and write fun things too!

re: the unannounced rugby project, it remains unannounced. It's intended to be a more commercial game, and in business-land apparently you're supposed to be careful about when you start talking about something. All I'll say is -- I've been interested in horniness and sports for a while, and embracing sport is probably one of the next big "trends" in queer culture. Hopefully this game won't miss the peak.

Tuesday, November 14, 2023

new jam game: Where's the beef


I released a quick little jam game about 2 weeks ago, but I realized I never posted it here, so here it is:
"Where's the beef is a silly little beef-finding web browser game made in zero hours for 0h game jam 2023 (http://www.0hgame.eu/) where we make games in "zero hours" when daylight savings time switches over (in Europe)"

"15 levels of beef finding; literally photorealistic graphics; can YOU find the beef???"

For all the zoomers / teens reading this -- "where's the beef?" was a popular catchphrase in a Wendy's ad campaign back in the 1980s...

Friday, September 30, 2022

new Quake map: There's a Certain Slant of Light

These are design notes about my process and intent, and it may spoil what happens in the level.

I made my new single player Quake map "There a Certain Slant of Light" for the Quake Brutalist Jam, a 2 1/2 week long map jam focused around making chunky modernist concrete themed levels.

I actually made most of this level around two years ago. I wasn't really happy with it, so I never released it. Though when I fixed it up for this jam, I ended up keeping most of the layout and geometry. Maybe it wasn't such a bad map after all? 

The two big changes I made were the texturing and the monster placement / player flow...

Wednesday, September 21, 2022

"Voluntary Attempts to Overcome Necessary Obstacles" at EFA Project Space, Sept 23 - Oct 29, 2022

My gay historical bathroom cruising game "The Tearoom" is part of a new upcoming group exhibition "Voluntary Attempts to Overcome Necessary Obstacles" at the EFA Project Space in New York City, curated by Nicholas O’Brien. 

The show will run for about a month, from September 23rd to October 29th, 2022. Although I won't be there, since I currently live on the opposite side of the planet, I encourage you to check it out. There's a lot of great people and good stuff.

I've copy-and-pasted the exhibition blurb below:

Saturday, August 13, 2022

new Quake map: Breakfast Under The Balloons

I made a new single player Quake 1 map called "Breakfast Under The Balloons" for the community map pack Coppertone Summer Jam 2, where mappers were encouraged to make sunny summer-y themed maps using the popular community rebalancing mod Copper.

I like making sunny maps anyway, and the first CTSJ back in 2020 was when I made my first Quake map, so the event has a special place in my heart.

This post details some of my process and intent, and spoils what happens in the map. You may want to play it first if you care about that.

Monday, January 17, 2022

Darner's Digest, vol. 3: on the Yarn Spinner v2.0 release + a YS primer

Darner's Digest is a series of blog posts about Yarn Spinner, a free open source Unity dialogue tree plugin.

On December 21st, 2021, the Yarn Spinner project finally made its public YS v2.0 for Unity release

YS 2.0 has gone through six (6!) preview versions / betas over the last few years, with several debates and redesigns that have finally culminated in this version. If you're familiar with Yarn Spinner already, you should go read the changelog for upgrade notes from v1.0 to v2.0.

But a lot about YS and its ecosystem have changed, so it's probably helpful to recap what's going on.

1. What is Yarn Spinner in 2022?
2. When to use Yarn Spinner
3. How to use Yarn Spinner
4. Current Strengths / Weaknesses
5. The Future