Radiator Blog
Video game design and culture notes by Robert Yang
Tuesday, July 19, 2011
Source Shader Editor v0.1
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Whoa. If Valve had job titles, they should hire this "BiohazardPro" guy as a tools programmer or something. It also comes a litt...
Saturday, July 16, 2011
Justice.
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2 weeks left to finish a crazy overambitious collab with Eddie Cameron. Stay tuned.
Tuesday, July 12, 2011
Dark Past (part 4): The Useful Post (?) or Randy Smith's "valence theory" of level design.
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This is a series of posts that analyzes the immersive sim . It's a play on the excellent RPS feature, Dark Futures . Many moons ago, I...
Monday, July 11, 2011
Disqus
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I migrated all comments over to Disqus. I'm told it's better, and I see all the cool kids doing it, so that's why I did it. Plea...
Sunday, July 10, 2011
How Tutorials Should Be Done
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Why make sloppy pop-up text "tutorials" that give away all the mechanics / dynamics (I'm looking at you, BioShock) when you ca...
Wednesday, July 6, 2011
Love letter to a bridge
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Mention the "bridge in de_aztec" to any Counter-Strike player and they'll nod knowingly. Sure, you might have Aram Bartho...
Monday, July 4, 2011
nwdm_nocturnal, iterations
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Both infuriating and liberating to work in Half-Life 1 again.
Saturday, July 2, 2011
Super Friendship Club
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New pastures and new projects, founded by the Cambridge scene and its many satellites. The first "pageant" is up; you have a mo...
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