Radiator Blog
Video game design and culture notes by Robert Yang
Wednesday, August 10, 2011
I've killed my darling.
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It's taken me two years to accept it -- that I'd have to kill my darling . My darling was a 3000 brush submarine with a non-linear...
Monday, August 8, 2011
So close, and yet...
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Even after given a generous extra week, we weren't able to finish our game in-time for the Super Friendship Club's "Justice&quo...
Thursday, August 4, 2011
The Stanley Parable, by Davey Wreden
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I'm a bit late on the trolley here, but here's the latest postmodernist / poststructuralist artsy Source mod to hit the scene -- i...
Wednesday, August 3, 2011
Nostalgic for the Collective
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Valve operates 2 main mod community presences: the Valve Developer wiki (with occasional transfusions from the private licensee wiki) and t...
Monday, August 1, 2011
GravityGunVille
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Phillip Marlowe , bless his heart, is always running these cool mapping competitions that unfortunately don't get many entries nor expos...
Saturday, July 30, 2011
"Hide" by Andrew Shouldice
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I'm posting this early because he's declared it "done" already: I think "Hide" might be the first (or at least ...
Tuesday, July 26, 2011
Justice, still.
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Had to throw away a lot of level design because the layout was simply no-good. Going for a more methodical approach this time instead of th...
Thursday, July 21, 2011
Whoopservatory
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Magnar has finally released his newest Half-Life 2: Episode Two single player masterpiece, "Whoopservatory." It uses a pretty ...
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