Radiator Blog
Video game design and culture notes by Robert Yang
Thursday, June 19, 2014
Someplace Else source files (for Black Mesa Source) + "Majestical" env texture set
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A year and a half ago , I was working on a Source re-mastering of Adam Foster's classic "Someplace Else" to plug into Blac...
Monday, June 9, 2014
Noserudake 2 and the language of development
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Noserudake 2 is a fantastic Unity browser game where you balance things on a platform. It is also the sequel to Noserudake 1 , and the J...
Thursday, June 5, 2014
I'm nicer in person, honest
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There's a profile of Harry Lee / Lost Levels in Polygon , and I'm quoted heavily, but kinda as more of the crass anti-corporate prov...
Thursday, May 29, 2014
Spring 2014 quarterly progress report
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A progress report on "small" projects: "Intimate, Infinite" is 80% done, and it's for the Series pageant at makeg...
Tuesday, May 20, 2014
Notes on discontinuity and interiors in open world games
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To enter a different level in Thief 4, you frequently have to mash [E] to pry open glowing windows (or lift fallen wood beams) as the game...
Tuesday, May 6, 2014
DECK (Doom Engine Creator's Kit) needs artists and sound designers.
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JP LeBreton has recently announced the "DECK" (Doom Engine Creator's Kit) project, an open-source public-domain all-in-one...
Saturday, May 3, 2014
"SERIES" is the first MakeGa.me pageant theme!
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"We make game, do you make game? MakeGame is a place for you to show some similar-minded folk what you're working on. Get feedback...
Wednesday, April 30, 2014
Get Better Soon, dev diary #4: conceptualizing input in virtual reality.
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This is a development diary series for "Get Better Soon", an NEA-funded gay club VR simulator game I'm making for Different G...
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