Radiator Blog
Video game design and culture notes by Robert Yang
Friday, January 29, 2010
What is Design? (Level Design Course, Week 1)
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(This is taken from the first day lecture notes for my "Video Game Level Design" course. The goal was to introduce level design a...
Sunday, January 17, 2010
So... What Does a Non-Interactive Video Game Look Like?
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I want to say one word to you. Just one word. Are you listening? Hypertext. But first, let's back up here: Lewis Denby issued his res...
Tuesday, January 12, 2010
The Implied Player
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So while complaining about "Post Script" and the like , it struck me that these mods heavily rely on a certain notion of an ...
Saturday, January 9, 2010
The Game Industry is Dangerously Misunderstood
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I was linked to a recent fluff piece by NPR in which they catalog the entire state of the video game industry by (a) profiling one of the l...
Wednesday, January 6, 2010
Mod Auteurs: Adam Foster (Cargo Cult)
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Adam "Cargo Cult" Foster. The man behind MINERVA: Metastasis . If modders were celebrities, he'd be the most famous. Men wan...
Friday, January 1, 2010
Interactive = Choice
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I've already told Lewis Denby: I think that his mods (and stuff like " Dear Esther "), these types of "walkthrough gal...
Wednesday, December 23, 2009
Mod Auteurs: Razorclaw X
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First a brief history: like many modding communities, the Starcraft modding community was fragmented across several sites -- Infoceptor ,...
Saturday, December 19, 2009
Why Games Aren't Art (a design perspective)
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It's a dead horse, I know. Wait, don't leave! Okay, video games have cultural legitimacy and an artistic component, sure -- but h...
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