Radiator Blog
Video game design and culture notes by Robert Yang
Thursday, March 25, 2010
Thou Shall Notgames
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And you thought I was pretentious? Look at this. Now look back. Just kidding, this is some pretty deep shit that genuinely interests me. ...
Wednesday, March 24, 2010
On Non-Photorealism and Weapon Models
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Ladies and dudes, I present to you: Merveilles. This... this is definitely a game. But first, a digression -- a brief rant. In a sen...
Thursday, March 18, 2010
Operation: Get a Job at GDC (Part 2)
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This is part 2 of my adventures in job-hunting at GDC 2010. Last time, I was disappointed by the small number of actual studios in the GDC ...
Sunday, March 14, 2010
Operation: Get a Job at GDC (part 1)
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I went to GDC on Saturday with the intent to talk to some developers, show my portfolio, and get a general sense of what I need for a level...
Friday, March 5, 2010
Liner Notes: Polaris and how it works
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SPOILER ALERT: "Liner Notes" discuss levels in Radiator . You should play Radiator first -- or if you don't care, read on. ...
Saturday, February 27, 2010
Radiator 1-3 trailer up + thoughts on NPCs
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I hate the "media release" practice endemic to the mod community -- periodic spurts of weapon renders and half-baked concept art. ...
Friday, January 29, 2010
What is Design? (Level Design Course, Week 1)
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(This is taken from the first day lecture notes for my "Video Game Level Design" course. The goal was to introduce level design a...
Sunday, January 17, 2010
So... What Does a Non-Interactive Video Game Look Like?
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I want to say one word to you. Just one word. Are you listening? Hypertext. But first, let's back up here: Lewis Denby issued his res...
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