Radiator Blog
Video game design and culture notes by Robert Yang
Thursday, May 27, 2010
Byzantine Perspective: on IF, adapting it to the FPS
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Text is special. It can do things that voice acting can't; it can do things visuals can't. (How? Well, Kenneth Young explains this r...
Sunday, May 23, 2010
Liner Notes: Handle With Care... and borscht
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SPOILER ALERT: "Liner Notes" discuss levels in Radiator . You should play Radiator first -- or if you don't care, read on. ...
Wednesday, May 19, 2010
I'm a big fat hypocritical liar.
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http://www.wired.co.uk/news/archive/2010-05/17/hacked-off-how-pc-game-modders-are-evolving A little fluffy, talks about two issues (the ...
Sunday, May 16, 2010
T-Junctions are the enemy.
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I'm nearly done with main level construction and I'm freaking out -- I don't want to hit any BSP memory limits. This is the fir...
Wednesday, May 5, 2010
Outdoor Game Design: Foundations
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(This is part of a series about the "outdoor game design" course I taught at UC Berkeley. It has notes, lesson plans, and ready-t...
Friday, April 30, 2010
So... I'm Probably Not Going to Make My April Deadline for 1-3
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... Valve recently updated the Hammer level editor and now it's bugging out on me (as well as many others, if the Steam forums are any i...
Wednesday, April 28, 2010
So I'm Going to Parsons for a Masters in Video Games
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Have you ever heard of Parsons ? The few of you that have -- you probably know Parsons only as the setting for Project Runway . You proba...
Monday, April 26, 2010
I Should Really Start Using Visgroups
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... because this grid view is simply unusable. I'm glad I don't have to share VMFs with anyone.
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