Radiator Blog
Video game design and culture notes by Robert Yang
Friday, July 30, 2010
Introduction to Starcraft and Heidegger (Part 1)
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(This is a two-part essay on Starcraft II, why it is great, and its relation to Heidegger's writings on technology using Sirlin's e...
Monday, July 26, 2010
A rose by any other name...
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So there was a recent Unity game revealed, "Pirates of New Horizons," and it looks pretty sweet but over at Mapcore we started ...
Friday, July 23, 2010
The Oil Blue: how someone took all those silly panel puzzles from Resident Evil and made it interesting
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What if someone took all those ludicrously involved and improbable mechanical maintenance panel puzzles from the Resident Evil series and t...
Wednesday, July 21, 2010
Inception
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1) Fantastic movie. 2) I'm scared because it's going to dominate popular discourse on "levels" as psychological architec...
Saturday, July 17, 2010
Dragon Age: Origins is the First Game About Gay Marriage + The Power of Mods
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(I was waiting to see if the Escapist cared for an article pitch based on this blog post, but they didn't, so now I'm just going to...
Tuesday, July 13, 2010
p0nd
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http://peanutgallerygames.com/blog/games/pond/ http://www.rjlayton.com/pond (update! mirror!) The greatest Flash game ever. A masterpie...
Sunday, July 11, 2010
On Game Reviews + Games Writing + Sports Writing Is Cool
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Did anyone else read the "Blacklight: Tango Down" review at Eurogamer ? My god. I mean, I don't intend to bite the hand that f...
Friday, July 9, 2010
GeoComp2: Demon Pigs Go Hog Wild, by Charon + the brief and unremarkable history of the non-photorealistic FPS
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(GeoComp2 posts feature Quake 3 levels with outstanding geometry inspired by modern architecture practices; unfortunately GameSpy delete...
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