Radiator Blog
Video game design and culture notes by Robert Yang
Wednesday, September 29, 2010
The Philosophy of Game Design (part 1)
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http://www.escapistmagazine.com/articles/view/issues/issue_273/8159-The-Philosophy-of-Game-Design-part-1 The 1st part (of 4) of my "p...
Monday, September 27, 2010
Visions From the Future
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"Byzantine Perspective," an exclusive exhibition of both ancient and modern artists from Istanbul, presented by the New Urban Mus...
Apparently HL2 Mods About Gay Divorce are "Hot Shit"
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http://www.news.sjsu.edu/22440/learn-to-play-art-exhibit-brings-video-games-as-art-to-cupertino Marek Kapolka, president of San Jose State’...
Friday, September 24, 2010
Mod Auteurs: Brendon "Blender81" Chung (part 3, The Puppy Years)
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"The Puppy Years" was Brendon Chung's last single player mod for Half-Life 1, released in August 2004. (Previously: Part 1 ...
Tuesday, September 21, 2010
The Business End: Guns in the FPS (part 1)
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First person shooters are about (1) moving, and (2) looking. Currently, moving is very meaningful in almost every context: you dodge bull...
Thursday, September 16, 2010
5 in 5: "Dalloway Floorplan" (digital)
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"5 projects in 5 days" is part of my coursework at Parsons. The complete rules are here , but my own additional design constraint...
Tuesday, September 14, 2010
5 in 5: "Mono in New York simulator" (digital, HL2 map)
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"5 projects in 5 days" is part of my coursework at Parsons. The complete rules are here , but my own additional design constraint...
Saturday, September 11, 2010
5 in 5: Feng Shui (analog board game)
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"5 projects in 5 days" is part of my coursework at Parsons. The complete rules are here , but my own additional design constraint...
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