Radiator Blog
Video game design and culture notes by Robert Yang
Sunday, October 31, 2010
Levels to Look Out For (November)
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These are levels (or environmental art pieces), often WIP but not always, that I really liked -- and you should like them too. » Polycoun...
Thursday, October 28, 2010
Sun(Wednes)day Papers (October 27th)
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Yeah, it's not Sunday yet. Oh well. And these aren't really timely, or specific articles in general, but they're all related to ...
Monday, October 25, 2010
Call of the Fireflies
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As featured in "Levels to Look Out For" for October , Clement Melendez's "Call of the Fireflies" single player mod ...
Sunday, October 24, 2010
Wave(s) of Mutilation: a proposal for a game about games
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I presented this entire stack in-class in 2 minutes, so imagine me talking really fast and spending about 10 seconds on each slide. In my vi...
Wednesday, October 20, 2010
Post Mortem: Philosophy of Game Design series
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So my Philosophy series at the Escapist has finally wrapped up with part 4 . You may now rejoice. Here's what I'm guilty of: Taki...
Monday, October 18, 2010
FYI.
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... as part of a school project, I must finish Radiator 2-1 before finishing Radiator 1-3. I'm sorry. As penance, even though I don'...
Sunday, October 17, 2010
Unexplored Periods in Games? + Game Pitches
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You know, like World War II. (inspired by a recent thread at the newly christened Gausswerks forums ) "The Boxers" Gauss' s...
Friday, October 15, 2010
EA Louse, etc.
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It doesn't matter whether EA Louse is real or not, because real bonafide actual artists experience this every day. Here's the most t...
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