Radiator Blog

Video game design and culture notes by Robert Yang

Friday, December 31, 2010

Dark Past (part 1): On the immersive sim, mechanics, and mod communities.

›
Thief has always been a hardcore FPS series: uncompromising, often difficult, with large sprawling levels that you inevitably get lost in -...
Thursday, December 23, 2010

Recommended: Dark Mod v. 1.03

›
I realize this blog is quickly becoming a "Dark Mod" blog with the recent glut (or tangible lack?) of posts lately, but that...
Monday, December 20, 2010

Mother Robot

›
One of these days I'm going to get-in on Ludum Dare / KOTM / all these "make a crappy game and make it quickly" competitions. ...
Thursday, December 16, 2010

Nothing to Report

›
Agenda for 12/19 - 1/22: Finish Radiator 1-3, get it out the door. I haven't looked at it for months because of schoolwork, but in the ...
Monday, December 13, 2010

Preaching to the Converted

›
Some words from Jonathan Blow: (emphasis mine) ... I still wouldn't tell people, "Don't make that game" exactly, I woul...
Thursday, December 9, 2010

Radiator Blog: One Year Anniversary (kinda)

›
Holy shit, I've been posting consistently almost a year now? Blogging is weird; sometimes it feels like a job ("I need a post in a ...
Saturday, December 4, 2010

Levels to Look Out For (December, 2010)

›
These are levels / environment art that I think are cool, and you should agree with me. > UE3 Medieval Scene by Jordan Walker This is...
Tuesday, November 30, 2010

Should We Keep Ignoring Sports Games? (Bogost: "No.")

›
(source photo by Scott Ableman ) In his talk "What is a Sports Game?" at "FROG 2010" (never heard of it!), renaissan...
‹
›
Home
View web version
Powered by Blogger.