Radiator Blog
Video game design and culture notes by Robert Yang
Sunday, January 30, 2011
BRB
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Global Game Jamming @ NYU.
Monday, January 24, 2011
20 Brush Challenge @ MapCore: Vote Now!
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"Ludonarrative Dissonance," by Matthew "Lunaran" Breit The MapCore 20 Brush Challenge (as previously mentioned) has...
Thursday, January 20, 2011
Can you find the fine line between a reward that encourages players to have fun and an incentive that enslaves them?
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Then you should be a "Player Investment Designer," possibly the most evil-sounding game job ever? ( via @witnessgame ) Let's ...
Wednesday, January 19, 2011
20 Brush Challenge @ MapCore: wrapping up!
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This post shall serve as your last reminder to make something awesome for the 20 Brush MapCore compo. You have until this Sunday (January 2...
Sunday, January 16, 2011
Dark Past (part 2): On level design, hookers, cybernetic architecture, Tony Hawk and all that converges.
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Last time , I mentioned a lot of games that we like for their emergence and "cool stuff that happens" -- but the difference is th...
Saturday, January 15, 2011
The Rise of Fantastic Writing on a Tabloid Blog
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The gist: a lot of stuff on Kotaku is dumb and poorly written. Truly a revelation.
Tuesday, January 11, 2011
20 Brush Challenge @ MapCore
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The impressive (and rightful) winner of the leveldesign.nl compo , a Q3A CTF map by Corsair. Most previous-gen FPS engines (i.e. of Quake...
Global Game Jam 2011, January 28-30
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If you're in the New York City area (or anywhere, really) -- you should participate in the GGJ 2011. I'll be at this one at NYU , bu...
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