Radiator Blog
Video game design and culture notes by Robert Yang
Thursday, March 24, 2011
Preview "Flatlander Woman" at "Illuminating Noir," April 1-8, 2011 @ Parsons
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If you find yourself around the Union Square area in New York City in the beginning of April, head over to the main Parsons design building...
Monday, March 21, 2011
MapCore "Cube" Compo: Done.
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Well, we're done. We got entries in UDK / Source / Prey for your perusal. (Yeah, a map for Prey. Seriously. Andrew Weldon's weird li...
Sunday, March 20, 2011
Newsflash: Attention-starved Man Invents Mod Team, "Makes" Fake School Shooting Mod
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In my apartment, we have a dog. Every now and then she yelps and jumps a lot, until you pet her or take her out for a walk. Sometimes we...
Tuesday, March 15, 2011
Butte, Montana. 1973; a board game about open-pit mining.
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Last semester I made "Feng Shui," a board game where two players discuss (or argue?) over how to place furniture using chopsticks...
Tuesday, March 8, 2011
Levels to Look Out For (March 2011)
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These are WIP / in-progress levels or environments that look cool + some comments / analysis on my part. Forbidden Place (Planet?) by Bra...
Friday, March 4, 2011
Bugs are kinda cool.
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Tuesday, March 1, 2011
First Person Films: Doom and Enter the Void
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The "point of view" shot is ubiquitous in movies -- an actor glares at something off-frame, then the next shot is an eyeline match...
Thursday, February 24, 2011
New MapCore Compo: "The Cube"
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Last time, we did a 20 brush compo. This time, it's THE CUBE; make a single player or multiplayer level, any game / mod / engine, as lon...
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