Radiator Blog
Video game design and culture notes by Robert Yang
Thursday, June 30, 2011
Unity for Source Modders
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I still make Source mods and I like it, don't get me wrong -- there's no harm in a little experimentation though, right? Now, if yo...
Tuesday, June 28, 2011
Polonius (pre-alpha)
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Against our better judgment, me and Eddie Cameron have made another Unity FPS for the Mini Ludum Dare #27, "All Talk." It'...
Wednesday, June 22, 2011
A summer mapping initiative
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It's so refreshing to make Portal 2 levels -- you have an idea, you make it, you test it, you detail it, you test it, you fix it and th...
Thursday, June 16, 2011
Dark Past (part 3): Letting Go of the Immersive Sim, of flu viruses, ghosting, and why we're all Kate Winslets at heart.
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This is a series of posts that analyzes the immersive sim . It's a play on the excellent RPS feature, Dark Futures . In past posts, I ...
Further Reading for "Gay (But Not Gay)..."
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I'm probably going to regret bringing up the "Gay (But Not Gay) Characters in Video Games" thing all over again. However, I...
Saturday, June 11, 2011
Question for the colorblind / an idea of accessibility and audience?
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Was choosing "red" a bad idea / horribly insensitive to colorblind people? Like, will they be able to distinguish the non-portalab...
Wednesday, June 8, 2011
Close Reading: "Noveria," Mass Effect 1
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I wanted to airlock Ashley Williams as soon as I met her. The vehicle physics are awful, like a shopping cart coated with Vaseline. The PC e...
Tuesday, May 31, 2011
Let's Pitch: F-Stop.
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Let's speculate what F-Stop (aka Portal 1.5) was / is. Come up with a game pitch in the comments, if you'd like. Focus on the mec...
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