Radiator Blog

Video game design and culture notes by Robert Yang

Wednesday, July 13, 2011

Dark Past (part 4): The Useful Post (?) or Randy Smith's "valence theory" of level design.

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This is a series of posts that analyzes the immersive sim . It's a play on the excellent RPS feature, Dark Futures . Many moons ago, I...
Tuesday, July 12, 2011

Disqus

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I migrated all comments over to Disqus. I'm told it's better, and I see all the cool kids doing it, so that's why I did it. Plea...
Monday, July 11, 2011

How Tutorials Should Be Done

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Why make sloppy pop-up text "tutorials" that give away all the mechanics / dynamics (I'm looking at you, BioShock) when you ca...
Wednesday, July 6, 2011

Love letter to a bridge

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Mention the "bridge in de_aztec" to any Counter-Strike player and they'll nod knowingly. Sure, you might have Aram Bartho...
Monday, July 4, 2011

nwdm_nocturnal, iterations

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Both infuriating and liberating to work in Half-Life 1 again.  
Sunday, July 3, 2011

Super Friendship Club

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New pastures and new projects, founded by the Cambridge scene and its many satellites. The first "pageant" is up; you have a mo...
Friday, July 1, 2011

MapCore Weekend Challenge: "Nightwatch DM"

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Textures and level design by Henning Horstmann. Many moons ago, I worked on a single player Half-Life 1 mod called "Nightwatch"...
Thursday, June 30, 2011

Unity for Source Modders

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I still make Source mods and I like it, don't get me wrong -- there's no harm in a little experimentation though, right? Now, if yo...
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