Radiator Blog

Video game design and culture notes by Robert Yang

Sunday, July 31, 2011

"Hide" by Andrew Shouldice

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I'm posting this early because he's declared it "done" already: I think "Hide" might be the first (or at least ...
Wednesday, July 27, 2011

Justice, still.

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Had to throw away a lot of level design because the layout was simply no-good. Going for a more methodical approach this time instead of th...
Friday, July 22, 2011

Whoopservatory

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Magnar has finally released his newest Half-Life 2: Episode Two single player masterpiece, "Whoopservatory." It uses a pretty ...
Wednesday, July 20, 2011

Source Shader Editor v0.1

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Whoa. If Valve had job titles, they should hire this "BiohazardPro" guy as a tools programmer or something. It also comes a litt...
Sunday, July 17, 2011

Justice.

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2 weeks left to finish a crazy overambitious collab with Eddie Cameron. Stay tuned.
Wednesday, July 13, 2011

Dark Past (part 4): The Useful Post (?) or Randy Smith's "valence theory" of level design.

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This is a series of posts that analyzes the immersive sim . It's a play on the excellent RPS feature, Dark Futures . Many moons ago, I...
Tuesday, July 12, 2011

Disqus

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I migrated all comments over to Disqus. I'm told it's better, and I see all the cool kids doing it, so that's why I did it. Plea...
Monday, July 11, 2011

How Tutorials Should Be Done

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Why make sloppy pop-up text "tutorials" that give away all the mechanics / dynamics (I'm looking at you, BioShock) when you ca...
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