Radiator Blog
Video game design and culture notes by Robert Yang
Tuesday, August 30, 2011
Try it once.
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The real art of Deus Ex: Human Revolution is the fact that non-lethal players always inevitably start another playthrough as a bloodthirst...
Monday, August 29, 2011
DX:HR photo safari.
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Here are some out-of-order, non-spoilery screenshots of details that I liked in Deus Ex: Human Revolution. I'm no Dead End Thrills , s...
Tuesday, August 23, 2011
Ludum Dare #21: FuhFuhFire!
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For Ludum Dare #21 ("Escape"), I made "FuhFuhFire," a short Unity-powered web FPS where you set fire to a building and...
Wednesday, August 17, 2011
"It belongs in a museum!"
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It was all tucked-away in a half-hidden nook on the lobby level of the Museum of the Moving Image : games. Several kiosks running Space Ch...
Thursday, August 11, 2011
I've killed my darling.
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It's taken me two years to accept it -- that I'd have to kill my darling . My darling was a 3000 brush submarine with a non-linear...
Tuesday, August 9, 2011
So close, and yet...
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Even after given a generous extra week, we weren't able to finish our game in-time for the Super Friendship Club's "Justice...
Friday, August 5, 2011
The Stanley Parable, by Davey Wreden
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I'm a bit late on the trolley here, but here's the latest postmodernist / poststructuralist artsy Source mod to hit the scene -- i...
Thursday, August 4, 2011
Nostalgic for the Collective
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Valve operates 2 main mod community presences: the Valve Developer wiki (with occasional transfusions from the private licensee wiki) and t...
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