Radiator Blog

Video game design and culture notes by Robert Yang

Monday, October 31, 2011

Cross-post: Dinner Secrets

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Over at the "Altercation" blog, I've written a post about me and Eddie Cameron's attempt at a Kinect game for a game ja...

Picking at the patinas of dead levels

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Sylvain "channie" Douce has done some excellent analysis of CoD:MW2's "Favela" -- read part 1 to understand the s...
Friday, October 21, 2011

The 2012 IGF Pirate Kart

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I've submitted my Ludum Dare games, CondomCorps and FuhFuhFire, to the 2012 IGF Pirate Kart . Also, me and Eddie threw Super Cult Tyc...
Tuesday, October 18, 2011

It's Altercation Time.

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www.itsaltercationtime.com Me and Eddie Cameron are now formally releasing our Unity3D stuff as a dynamic duo: "Altercation."...
Saturday, October 15, 2011

Frontiers, and why I'm afraid of working with multiplayer.

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Frontiers is a multiplayer Half-Life 2 mod where one team is border guards and the other team is refugees, with environments and visuals ...
Friday, October 14, 2011

Attention! Oct 21-23 = upcoming epic weekend of game jams!

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For some reason, Sagittarius is aligning with Capricorn in the zenith of Jupiter and three (3) different game jams are happening on the week...
Monday, October 10, 2011

A level to look out for: l4d_yama

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  An epic Left 4 Dead project, made of so much custom content, deserves all the hype it can get. Unlike so many Japanese-themed FPS maps, ...
Friday, October 7, 2011

LGBTQ game design knife fight!

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Okay, I exaggerate. But I'm of the mind that conflict is often productive. I wrote about "A Closed World" more than a mont...
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