Radiator Blog

Video game design and culture notes by Robert Yang

Monday, February 27, 2012

Koumei Satou working on a sequel to Mistake of Pythagoras? Or probably not.

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Longtime Half-Life 1 / Source mod players may remember Koumei Satou, who made crazy quirky single player mods like Sweet Half-Life (HEV s...
Friday, February 24, 2012

Dear Esther

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From the Wikipedia article on " cut-up technique ," emphasis mine: A precedent of the technique occurred during a Dadaist rally...
Monday, February 20, 2012

Unmanned, by Molleindustria

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I'm a bit late to the party, but Unmanned  is probably one of the best games I've played in a while. It's a fantastic use of i...
Saturday, February 18, 2012

The shadow of the white cloud: architecture criticism at the 1893 World’s Fair and BioShock Infinite.

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I’m taking an architecture criticism class with Paul Goldberger, the architecture critic at the New Yorker. My interest in the class invol...
Friday, February 17, 2012

"Prisoner" by Frank Lantz, a forgotten bit of "art mod" history.

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Here's a bit of archaeology for you: in March 2003, a guy named Frank Lantz made a mod called "Prisoner." Google returns ...
Wednesday, February 15, 2012

Shilling for a friend: "Doodle Defense"

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I don't normally shill, but when I do, it's for Kickstarters that explore new input methods. Doodle Defense , by Andy Wallace, cou...
Tuesday, February 14, 2012

Jersey Shouroboros

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The full write-up of "Jersey Shouroboros," me and Eddie Cameron 's Global Game Jam 2012 entry, is up and over at Altercatio...
Saturday, February 11, 2012

"Stair K"; architecture criticism, Thief, and a coffee maker.

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I'm currently taking an architecture criticism class taught by Paul Goldberger, the architecture critic at the New Yorker. These are m...
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