Radiator Blog
Video game design and culture notes by Robert Yang
Tuesday, March 27, 2012
Mass Effect 3, minutiae
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Spoiler free. Here's stuff I thought while playing the latest and hottest "guns and conversation" game: THE GUNS I had 3...
Friday, March 23, 2012
What games can learn from Sleep No More (part 2): specific and spoilery design observations
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SPOILER WARNING: this will definitely ruin the novelty of the show for you. Read further only if you have no intention of ever going to se...
Tuesday, March 20, 2012
MirrorMoon, by Team Focaccia / Santa Ragione
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Run, don't walk, to your nearest electro-computer-device and play MirrorMoon . It was a Global Game Jam 2012 project / recent contesta...
Saturday, March 17, 2012
What games can learn from Sleep No More (part 1): the death of environmental storytelling.
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Part 1 contains VAGUE SPOILERS , as if your friend had gone to Sleep No More and told you about it, or as if you had read a news article...
Thursday, March 15, 2012
Anna Anthropy: book release + lecture @ NYU Game Center, March 29th @ 7 PM
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Anna Anthropy's new book "Rise of the Videogame Zinesters," sums up a lot of contemporary indie scene thinking and contextua...
Monday, March 12, 2012
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We apologize for the break in programming and are working tirelessly to restore service. Regularly scheduled blog posts will return within a...
Friday, March 9, 2012
GDC 2012 Halftime Report + Notes on the Industry / Indie Divide
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It's Thursday now, and I'm writing this in Moscone North on Thursday, the 4th day of the conference. There's some kind of podcas...
Friday, March 2, 2012
Stuff I'm Working On, GDC 2012 Edition
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Souvenir is a group MFA thesis project at Parsons about exploring your memories and holding onto the ones that mattered most. You star...
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