Radiator Blog
Video game design and culture notes by Robert Yang
Sunday, April 29, 2012
What makes "good" writing on level design?
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Liz Ryerson recently did a great write-up of level 5-5 from Wolfenstein 3D (and makes a good case for the surrealism of 4-3 ) and it occu...
Saturday, April 28, 2012
CFP: Critical Information 2012 @ SVA / watch me talk briefly about Handle with Care.
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I know a few grad students (you poor souls) read this blog, so I thought I'd share a CFP for a grad student conference I participated in...
Wednesday, April 25, 2012
On "Joiner", detail, and greeble.
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Joiner is a command-line pre-compile brush generator by prolific TF2 mapper Timothy "YM" Johnson ; you make several brushes to ...
Saturday, April 21, 2012
Levels to Look Out For, May 2012.
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These are some unreleased levels / environment WIPs I've seen posted around the internet, along with some brief commentary. Island of...
Wednesday, April 18, 2012
Why game architecture matters, and the reality / unreality of de_dust.
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(This architecture criticism post was cross-posted to my department's research blog, Game @ Parsons . In general, I post my archite...
Sunday, April 15, 2012
How the worst part of the game industry uses PAX East to teabag your entire face with its cancerous scrotum.
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(I attended PAX East on a scholarship from the IGDA , for which I'm grateful. They also facilitated a lovely lunch with Tom Lin of Dem...
Saturday, April 14, 2012
"Real Life Goldeneye 64"
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The most compelling part of Real Life Goldeneye 64 , to me, isn't how they mimicked the pathfinding / enemy animations. To me, it'...
Thursday, April 12, 2012
Come see CondomCorps and others @ Spring Fair
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If you're going to be in the New York City area on Sunday, April 15th, come check out my department's first ever "Spring Fai...
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