Radiator Blog

Video game design and culture notes by Robert Yang

Wednesday, May 30, 2012

France Diaries: Infinite Omaha.

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I'm in France right now. This is part of a series of game architecture diaries about France. Walking through French farms and wander...
Friday, May 25, 2012

Balls and conversation; let's narrativize the sports genre.

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The mechanics in baseball video games usually work like this: the pitcher chooses between a fastball, a slower pitch (change-up), or one tha...
Monday, May 21, 2012

"Where would be the fun of making something you knew was going to work?" -Neil Gaiman

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Sunday, May 20, 2012

Parsons post-mortem: "Games and..."

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Parsons is a bit of a secret games school: they don't advertise much, and the students / faculty rarely shill for the program. (I...
Wednesday, May 16, 2012

Levels to Look Out For, June 2012: "Future of the FPS"

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I don't normally theme these posts around anything, but these three indie FPS experiments share so much DNA that it's impossible to ...
Sunday, May 13, 2012

Souvenir and abstraction.

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I was the main artist on Souvenir and did the bulk of environmental modeling / level design / art effects. The cypress tree and archway we...
Wednesday, May 9, 2012

Souvenir prototype (build 08) is public!

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You can play an early version (and by early, I mean still really unpolished, buggy, and unfinished ) of our collaborative thesis at Parson...
Monday, May 7, 2012

"What were the main trends of GDC 2012?"

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So I checked my spam folder and found out I'm signed up for this thing called Quora, which wanted me to answer the question, "What ...
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