Radiator Blog
Video game design and culture notes by Robert Yang
Thursday, July 19, 2012
How to integrate Unity and Twine.
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EDIT, 16 May 2013: Unity has changed their Browser to Web Player communications, but just a little. Basically, you don't use "get...
Saturday, July 14, 2012
The shape of crime and escape.
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From "Payday: The Heist" I went to another BLDGBLOG / Studio-X event: "Breaking Out Breaking In." This time, it was ...
Thursday, July 12, 2012
On Planet Phillip entering hibernation.
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I've never really agreed with his attitude / his community's general attitude towards art and level design, but I always deeply resp...
Wednesday, July 11, 2012
Four Keys, by Andrew Yoder
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Four Keys is a short single player UDK-powered puzzle thing by Andrew "Mclogenog" Yoder . (Mild spoilers after the jump...)
Tuesday, July 10, 2012
"A People's History of the First Person Shooter" at the No Show Conference at MIT.
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If you'll be in the Boston area, come see me (and a bunch of smart people) talk about games at the No Show Conference running from Ju...
Saturday, July 7, 2012
Rule Databases for Contextual Narrative... and spelling bees.
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Valve's Elan Ruskin gave a fantastic talk at GDC 2012 on using "Rule Databases for Contextual Dialog and Game Logic" -- ba...
Friday, July 6, 2012
On landscape porn.
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We couldn't do large, open, video game environments before. Now we can. However, this kind of power is limiting in its own way; you ju...
Tuesday, July 3, 2012
A short history of non-monoplanar first person movement.
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I'm working on a new game that reuses a lot of Souvenir 's code, so lately I've been doing more research into non-monoplanar ...
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