Radiator Blog
Video game design and culture notes by Robert Yang
Monday, July 30, 2012
Thief 1's "Assassins" and environmental storytelling.
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Thief 1 and 2 didn't have an "open world" structure. They got around this constraint (and arguably, surpassed the "ope...
Wednesday, July 25, 2012
"Lighting Design for Level Designers" @ GDC Europe 2012 / 1st Annual Radiator European Tour
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I'll be speaking at GDC Europe this year on "Lighting Design for Level Designers" at 5:30 PM on Tuesday, August 14th. That...
Tuesday, July 24, 2012
"March" by Mindful XP
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"March" is a first person art-platformer in your browser (never thought I'd type that) about a relationship by some studen...
Monday, July 23, 2012
Zobeide at Lunarcade Sydney, August 3-9
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Zobeide will have its public debut in Lunarcade at Serial Space , running from August 3rd - 9th. The Facebook thing is here if you're ...
Saturday, July 21, 2012
Return to Zobeide.
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To tell the truth, I had kind of forgotten about Zobeide . My Twine / Unity interface experiment , instead of being my own version of Unm...
Thursday, July 19, 2012
How to integrate Unity and Twine.
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EDIT, 16 May 2013: Unity has changed their Browser to Web Player communications, but just a little. Basically, you don't use "get...
Saturday, July 14, 2012
The shape of crime and escape.
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From "Payday: The Heist" I went to another BLDGBLOG / Studio-X event: "Breaking Out Breaking In." This time, it was ...
Thursday, July 12, 2012
On Planet Phillip entering hibernation.
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I've never really agreed with his attitude / his community's general attitude towards art and level design, but I always deeply resp...
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