Radiator Blog

Video game design and culture notes by Robert Yang

Friday, August 31, 2012

Where My RomComs At?

›
This is a post for the "New Horizons" blog round table thing at Critical Distance. Literature, music, theater, and film all h...
Wednesday, August 29, 2012

The Company of Others.

›
Very few people read the dictionary for fun -- and generally, the people who refer to it as some sort of authority on language, well -- very...
Tuesday, August 21, 2012

Thirty Flights of Loving, by Brendon Chung.

›
The first time it happened was in late 2004. It was 4 AM and I had just completed the "Cradle" level of Thief 3 -- and its co...
Sunday, August 19, 2012

GDC Europe diary

›
I heard a story about how a certain indie developer fled from an angry mob. He and a friend wanted ice cream, so they went to a remot...
Monday, August 13, 2012

BRB. GDC Europe.

›
Blog updates are on the backburner for this week... I'm currently in Cologne, partying the only way Europeans know how / crunching on ...
Friday, August 10, 2012

The flat as art; the aesthetics of UV maps.

›
So the celebration of visual arts in video games like "Into the Pixel" is cool in one sense, but a little dishonest in another...
Wednesday, August 8, 2012

"In Ruins" by Tom Betts

›
"In Ruins" is a first person procedural platformer-explorer thing. Spoilery critique after the jump:
Tuesday, August 7, 2012

How to dig holes in Unity3D terrains.

›
UPDATE FOR 2019: This post is 7+ years old, and new versions of Unity have updated the Terrain system. In principle, this technique shoul...
‹
›
Home
View web version
Powered by Blogger.