Radiator Blog
Video game design and culture notes by Robert Yang
Wednesday, September 26, 2012
A bit about Convo.
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Convo is a tactical squad romance about applied linguistics and binge drinking. I remember when I was of legal age (okay, well, of kinda ...
Thursday, September 20, 2012
A People's History of the FPS, on Rock Paper Shotgun
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I've turned my No Show Conference talk into a 3-part essay series for Rock Paper Shotgun. It argues for a long-standing but suppres...
Wednesday, September 19, 2012
How to Make Games with Twine
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Public service announcement: Anna Anthropy has written a great short tutorial on making games using Twine -- it's perfect for people w...
Saturday, September 15, 2012
"Do you think shooters take themselves too seriously?"
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I was asked my opinion on this very important topic (?!) for a Kotaku piece and given the editorial constraints, the author chose to quote...
Wednesday, September 12, 2012
Excavating Adam Foster
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UPDATE, 19 June 2014: I've given up on this and I've open-sourced the project files. I'm approaching my Someplace Else port...
Friday, September 7, 2012
Greenlight, briefly.
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$100 is not a huge amount of money to me. It's okay if it's not a lot of money to you either. Being rich and having privilege is not...
Thursday, September 6, 2012
What I'm Working On Right Now
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So after coming back from Europe last month, I thought about why I haven't been good at finishing things these past few months, and I...
Sunday, September 2, 2012
Levels to Look Out For, September 2012
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Hey, I just remembered to do these again, so here's some recent work-in-progress environment art / level design deserving of your notice...
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