Radiator Blog
Video game design and culture notes by Robert Yang
Saturday, January 26, 2013
More talk, more rock: on algorithmic game narratives, speculative narrative design futures, and "Shakespeare."
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Last time, I wrote about procedural narrative in the context of "process intensity." Here, I expand more on designing the proce...
Tuesday, January 22, 2013
Devlog: "Conanbowl"
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(lighting / color test with random NPC mobs) Me and Eddie decided we should make a game this past / current weekend. It started with our...
Thursday, January 17, 2013
2/3
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At some point, I think I forgot I was making a game. It became more like this expansive simulation of every possible reality, folding into i...
Saturday, January 12, 2013
The unportalable: games as paratexts and products
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Several years ago, I sat-in on a "games as literature" course, and promptly got into an argument with the instructor. We were t...
Tuesday, January 8, 2013
Kentucky Route Zero (Act 1), by Jake Elliott and Tamas Kemenczy
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The first act of Kentucky Route Zero is now available for purchase, conveniently on the same day as the news that it has more or less sw...
Tuesday, January 1, 2013
Convo's current epistemology spec / knowledge model
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In Convo , characters do not have fixed names or skill stats, exactly. Instead, they have knowledge that they selectively believe about th...
Thursday, December 27, 2012
The 2013 Queer Feminist Agenda for Games
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Identity politics in video games are on the rise: there are more transgender, gay, or queer people in games speaking out about their experie...
Tuesday, December 25, 2012
Amnesia Fortnight design notes / analysis: "Autonomous"
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I played the Double Fine Amnesia Fortnight prototypes without watching their pitches or videos or reading anything at all about them, s...
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