Radiator Blog
Video game design and culture notes by Robert Yang
Wednesday, February 27, 2013
This one's for the hometown fans.
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An image materialized in my head, and I was forced to try to realize it. We'll see how it goes...
Friday, February 22, 2013
PlayThings, a toys and play symposium, 23-24 Feb 2013 at Parsons
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PlayThings is a symposium about structures of play, and the ways in which design can enable or resist those structures. What does it mean ...
Thursday, February 21, 2013
Game narrative as improvisational theater / negotiation.
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The current narrative systems prototype Shakespeare has been somewhat disappointing so far: the director switches, seemingly erratically, b...
Thursday, February 14, 2013
Approaches to game development education.
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I'm currently teaching a Unity class at Parsons called "Building Worlds" -- and I'm treating it as my opportunity to get ...
Saturday, February 9, 2013
On Limits and Demonstrations, and games as conceptual art.
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This is a sort-of-review about Limits and Demonstrations , by Jake Elliott and Tamas Kemenczy. It gets just a little spoiler-y, but not in ...
Thursday, February 7, 2013
A smoother triplanar shader for Unity.
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To review: procedural UVs are amazing and you should consider using them in your games. Now, the old triplanar shader I posted was grea...
Sunday, February 3, 2013
Narrative systems workflow; using Fourier analysis and level design metaphors to systemize stories.
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This assumes familiarity with Shakespeare, a procedurally-branching narrative system that I'm designing. For an overview / introductio...
Friday, February 1, 2013
My Spring 2013 at Parsons
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This semester at Parsons, I have two things going on: 1) I'm teaching an undergrad / grad studio elective course. Currents: Building...
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