Radiator Blog
Video game design and culture notes by Robert Yang
Saturday, March 30, 2013
Post-partum: #lostlevels 2013
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As 1/4 of the organizing force behind Lost Levels (the other 3/4 being: Harry Lee , Fernando Ramallo , and Ian Snyder ), I'd like to...
Sunday, March 24, 2013
"You sleep rather soundly for a murderer": on murder systems and destabilizing virtual societies.
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In many video games, you must kill stuff all the time, and quite frequently. Killing becomes the environment. It is so pervasive that kil...
Saturday, March 23, 2013
Summer 2013 @ NYU GameCenter
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This summer, I'll be teaching 6 week Unity studio intensives at NYU Game Center . The "regular" class during the semester is u...
Tuesday, March 19, 2013
#lostlevels is an indie unconference on March 28th 2013, 1 PM, downtown San Francisco.
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Lost Levels is a hyper-inclusive "unconference" about games and play that is FREE to attend, open to all, and anyone can run a...
Saturday, March 16, 2013
simian.interface, and filler puzzles as phenomenology.
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simian.interface , by Vested Interest, is a game that never tells you the controls or how to play or what your goals are, but you'll ...
Thursday, March 14, 2013
Course catalog at Radiator University, Spring 2013
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If I had a university, these are some of the courses I'd run: GD 202: LEVEL DESIGN STUDIO: SPACE AND DATA There are two paradigms of ...
Monday, March 11, 2013
GDC tips
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It's GDC season again... Daphny has a lot of helpful advice on having a good time at GDC, so make sure you read that. Here's some b...
Saturday, March 9, 2013
On EA's Full Spectrum event: "the AAA dev's burden" and their DRM on diversity.
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"I feel like I'm in Gattaca " I honestly thought the Electronic Arts' "Full Spectrum" event was going to be ...
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