Radiator Blog
Video game design and culture notes by Robert Yang
Thursday, September 26, 2013
Nostrum update: now with a map!
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I added a map. This was the first version. Then I tweaked the colors a bit. And animated it so it flaps in the wind based on how fast you...
Friday, September 20, 2013
Nostrum and clouds.
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Hey! I made "Nostrum," a short flight sim game for the Oculus Rift VR Jam thing , and I placed 2nd. I won a bunch of money and ...
Wednesday, September 18, 2013
Teaching struggle.
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The other day, I sat down with a student in my Unity class to review some course material and answer some questions. They were wondering why...
Wednesday, September 11, 2013
Hacking blend transition masks into the Unity terrain shader.
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It is a truth, universally acknowledged, that grass rarely fades linearly into dirt. Grass is often quite clumpy. I wasn't satisfied w...
Friday, September 6, 2013
Level With Me, series 2
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Level With Me is a whole new batch of "candid interviews with game developers about their design process" going up on Rock Paper ...
Wednesday, September 4, 2013
Promise.
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It's not much, but it's what I can do: I promise not to attend PAX , ever again, in any capacity. I promise to advise my peers a...
Sunday, September 1, 2013
Further notes on developing games for virtual reality.
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I'm pretty sure no one remembers that I promised to release Radiator: Polaris at the end of August 2013 (shhh), but here's what h...
Friday, August 30, 2013
On "Shelter" and the power of ambiguity.
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WARNING: This post spoils Shelter and Amnesia: The Dark Descent. It makes sense that Thomas Grip likes Shelter -- functionally, Shelte...
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