Radiator Blog

Video game design and culture notes by Robert Yang

Monday, October 28, 2013

Queering Game Development, slides

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Hey. QGCon just ended and it was a blast. I'll post more thoughts later. For now, here are the slides from my talk, "Queering Ga...
Tuesday, October 22, 2013

The Game Studies of Game Development

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This is an excerpt from "Queering Game Development", a talk I'm giving at QGCon  (October 26-27) at UC Berkeley. Registrati...
Thursday, October 17, 2013

"Developing a Half-Life Mod: Science and Industry" at NYU Game Center, Oct 23

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"Indie-game developers, Kevin Cancienne and Peter Ginsberg, will talk about their experiences developing Science and Industry , a Hal...
Saturday, October 12, 2013

Two talk descriptions at QGCon and Practice

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Sorry that this blog's been suffering a bit as of late. I've been busy. My teaching load is ramping up (which is good, having more...
Tuesday, October 8, 2013

Indiecade 2013 postpartum

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So Indiecade 2013 came and went. I had a pretty great time and I still think it's a pretty good games event. I also think untempered co...
Wednesday, October 2, 2013

Indiecade 2013

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Hey blog readers. I'll be hanging around Indiecade this year, and Nostrum will be on display at the Oculus booth there. Feel free to sa...

On "How to Destroy Everything"

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"How to Destroy Everything" is a fairly comprehensive argument for destroying everything. That if games are art, or if games ar...
Thursday, September 26, 2013

Nostrum update: now with a map!

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I added a map. This was the first version. Then I tweaked the colors a bit. And animated it so it flaps in the wind based on how fast you...
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