Radiator Blog

Video game design and culture notes by Robert Yang

Tuesday, November 26, 2013

"Well-Made: Back to Black Mesa" @ PRACTICE 2013

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Very special thanks for Frank Lantz for inviting me to speak, and to Charles Pratt / Kevin Cancienne for counsel and emotional support, and...
Wednesday, November 20, 2013

PRACTICE 2013 post-partum

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This year, I gave a talk at PRACTICE (more on that later) and I had a pretty good time in general. I think now (a) I am slightly more pa...
Saturday, November 16, 2013

Games without gamers; imagining indie game developer futures

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Indie developers think about money a lot, and whether game development can sustain them. If you've managed to make a good living with...
Monday, November 11, 2013

On "On cliques."

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Mike Bithell wrote a post, "On cliques," about his perspective on exclusivity in the indie game scene. I think the example he giv...
Sunday, November 3, 2013

#0hgame and making games in zero hours.

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The way you hear the video game industry tell it, the problem back in 1983 was that video games weren't gatekept enough -- too many ...
Monday, October 28, 2013

Queering Game Development, slides

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Hey. QGCon just ended and it was a blast. I'll post more thoughts later. For now, here are the slides from my talk, "Queering Ga...
Tuesday, October 22, 2013

The Game Studies of Game Development

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This is an excerpt from "Queering Game Development", a talk I'm giving at QGCon  (October 26-27) at UC Berkeley. Registrati...
Thursday, October 17, 2013

"Developing a Half-Life Mod: Science and Industry" at NYU Game Center, Oct 23

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"Indie-game developers, Kevin Cancienne and Peter Ginsberg, will talk about their experiences developing Science and Industry , a Hal...
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