Radiator Blog

Video game design and culture notes by Robert Yang

Tuesday, December 24, 2013

Radiator Blog: Four Year Anniversary

›
This year marks the Radiator Blog's fourth year of existence. It's now ready for preschool, wouldn't you say? (They grow up s...
Friday, December 20, 2013

PRACTICE 2013 "Well-Made: Back to Black Mesa" talk video is now online.

›
So I gave a talk on Half-Life / game development at PRACTICE 2013, and the video is now online with a fancy title card and everything. Than...
Friday, December 13, 2013

Untitled co-op Wild West boomtown management game that is populated entirely by stray cats

›
Me and Eddie were wondering what to play. We can't play competitive games because we end up getting too upset at each other, so we us...
Monday, December 2, 2013

Reading public Google Drive spreadsheets in Unity, without authentication

›
I'm working on a project with a collaborator who doesn't use Unity and doesn't really have an interest in game development (g...
Tuesday, November 26, 2013

"Well-Made: Back to Black Mesa" @ PRACTICE 2013

›
Very special thanks for Frank Lantz for inviting me to speak, and to Charles Pratt / Kevin Cancienne for counsel and emotional support, and...
Wednesday, November 20, 2013

PRACTICE 2013 post-partum

›
This year, I gave a talk at PRACTICE (more on that later) and I had a pretty good time in general. I think now (a) I am slightly more pa...
Saturday, November 16, 2013

Games without gamers; imagining indie game developer futures

›
Indie developers think about money a lot, and whether game development can sustain them. If you've managed to make a good living with...
Monday, November 11, 2013

On "On cliques."

›
Mike Bithell wrote a post, "On cliques," about his perspective on exclusivity in the indie game scene. I think the example he giv...
‹
›
Home
View web version
Powered by Blogger.