Radiator Blog
Video game design and culture notes by Robert Yang
Tuesday, February 25, 2014
#lostlevels 2014
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Me and my fellow co-organizers have announced another incarnation of Lost Levels this year, happening on March 20th in San Francisco. Lost ...
Sunday, February 23, 2014
A first-time IGF judge with IGF submission advice... and why the IGF doesn't matter?
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This was my first year being an Independent Game Festival judge. As an IGF entrant in the past, I found myself confused and frustrated with...
Friday, February 14, 2014
"Game Educators Rant" at GDC 2014
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At this year's GDC in San Francisco, I'm going to be delivering a rant as part of the "Game Educators Rant" session . I...
Monday, February 10, 2014
An alternate history of Flappy Bird: "we must cultivate our garden."
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As a pseudo-academic in games, I worry a lot about what will "make it" into "the history" of video games and what will b...
Friday, February 7, 2014
re: "Possibilities and Pitfalls of the Video Game Exhibition"
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In "The Possibilities and Pitfalls of the Video Game Exhibition," Nicholas O'Brien talks about his experience in attending...
Sunday, February 2, 2014
"Get Better" dev diary 1, idea and notes
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I just got news about an arts grant that I was part of -- and it turns out we now have some funding! Hurray! I'll talk more about those ...
Monday, January 27, 2014
The land of milk and honey
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Some brief moments from New Zealand. We now return to our scheduled programming...
Thursday, January 9, 2014
"Black Mesa Source: Makeover Xtreme" at Indiecade East 2014
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Indiecade East in New York City is happening in... about a month... and I'm giving a talk there. (A talk that I should start writing. Sh...
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